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Stand Tall- A Virtual Exercise Rehabilitation Assistant (VERA)

Award Information
Agency: Department of Health and Human Services
Branch: Centers for Disease Control and Prevention
Contract: 2R44CE002343-02
Agency Tracking Number: R44CE002343
Amount: $999,995.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: NCIPC
Solicitation Number: PA14-071
Solicitation Year: 2015
Award Year: 2014
Award Start Date (Proposal Award Date): 2014-09-01
Award End Date (Contract End Date): 2016-08-31
Small Business Information
La Jolla, CA 92037-1024
United States
DUNS: 078764018
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 (619) 272-7579
Business Contact
Phone: (617) 797-4020
Research Institution

DESCRIPTION provided by applicant Goal We will complete the translation of our evidence based fall prevention system for older adults from feasibility tested Phase prototype to a fully validated market ready product Our product Stand Tall uses a laptop computer and Kinect camera to deliver proven fall prevention exercise programs to users The virtual delivery system provides feedback on performance adherence and compliance It is designed to be used by older adults to improve their balance It can be installed in a variety of environments clinics wellness centers senior community centers and homes Background Each year of adults age years and older fall and of those falls result in serious injury For community dwelling older adults exercise that challenges leg strength and balance done at least two hours per week is one of the most effective interventions to prevent a fall With Americans turning each day the current infrastructure is insufficient to deliver proven interventions to affect this problem Alternative solutions that leverage technology are needed to efficiently and effectively extend the reach of fall prevention programs significantly impac the problem of falls and improve older adult engagement to ensure the best outcomes Innovation Stand Tall disrupts current fall prevention models by empowering users to participate in proven programs at their own pace and location of choice The user interface will be tailored to the unique needs of seniors to enhance mastery of the technology and maximize adoption of and engagement with the program The Stand Tall product line will address a broad range of users from high functioning independent older adults to those who would use the product as an adjunct to rehabilitation Impact Stand Tall will significantly expand the reac and adoption of evidence based fall prevention programs at a fraction of the cost of current models This will ultimately decrease the number of falls and related injuries experienced by older adults Approach We will build upon the Phase prototype to create a fully functioning product for usability and pilot testing Phase milestones are to build test and validate the product interactively with older adults in community center and home settings To achieve this goal we anticipate a year project to achieve the following aims build and validate a fully functioning Stand Tall product test and refine the user interface to ensure the optimal user experience and complete a pilot to compare adherence compliance and outcomes in older adults using Stand Tall to those in traditionally delivered fall prevention programs Once the product is validated we will finalize go to market strategy and prepare for larger clinical trialsPUBLIC HEALTH RELEVANCE One in three adults over age falls each year Exercise to improve strength and balance is effective at prevention falls and reducing injuries from falls in older adults Traditional dissemination models pen and ink exercises delivered as a home exercise program or community based group exercises required extensive infrastructure and human resources to significantly impact the population at risk In addition with the increase in the and over population it is anticipated we will simply not have enough trained personnel to effectively meet demand New delivery models that leverage disruptive technologies such as gaming systems and computers have the potential to maximize the dissemination of these evidence based programs with fidelity and decrease the number of falls and injurious falls experienced by older adults

* Information listed above is at the time of submission. *

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