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PlayScope: An Interactive Biotics Game Kit - Learning life sciences by building, playing and inquiring.

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 1R43OD021978-01
Agency Tracking Number: R43OD021978
Amount: $225,000.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: OD
Solicitation Number: PA15-269
Solicitation Year: 2016
Award Year: 2016
Award Start Date (Proposal Award Date): 2016-05-01
Award End Date (Contract End Date): 2017-04-30
Small Business Information
5 3RD ST # 300
Troy, NY 12180-3205
United States
DUNS: 787314058
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: No
Principal Investigator
 (518) 428-2174
Business Contact
Phone: (518) 428-2174
Research Institution

DESCRIPTION provided by applicant st Playable Productions and Stanford University propose to develop a commercialized version of biotic games a novel medium for formal and informal biology education that allows student users to playfully control the behavior of living cells The Playscope is an interactive biotics gaming kit designed to engage middle and high school students in the sciences by combining phone based gaming with traditional science microscopy The proposed project combines the development of a variety of hardware platforms for biotic game play such as an attachment for existing school microscopes and a D printable kit that users can assemble themselves an initial biotic game called andquot Euglena Ballandquot where users must control Euglena cells in a microfluidic chamber to move a virtual soccer ball into a goal by using a joystick to activate light sources that repel the cells and a modular extensible toolkit for development of future games using different organism and stimuli By transforming microscopy from an observation based to an interactive process the Playscope Biotics Game Kit puts the student in the role of a first hand researcher interacting directly with
simple organisms in a discovery experience that provokes curiosity and creativity The Playscope has the potential to increase student understanding of living systems that are currently taught through abstract textbooks static models and directive hands on materials that have remained unchanged for decades with a long term objective of increasing the number of young people choosing science related career paths We expect wide distribution of this approach over the next few years every school microscope will be empowered to be interactive and playful

PUBLIC HEALTH RELEVANCE The PlayScope combines phone based gaming with traditional microscopy allowing students to observe and interact with living systems in formal and informal educational settings The goal of the PlayScope is to grow studentsandapos interests in biotechnology with authentic unicellular interactions inspiring young people to choose related career paths including those that can benefit public health

* Information listed above is at the time of submission. *

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