Training Environment for Satellite Command Composition

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: F33615-01-M-6036
Agency Tracking Number: 011HE-1007
Amount: $99,828.00
Phase: Phase I
Program: SBIR
Awards Year: 2001
Solicitation Year: N/A
Solicitation Topic Code: N/A
Solicitation Number: N/A
Small Business Information
CYBERNET SYSTEMS CORP.
727 Airport Boulevard, Ann Arbor, MI, 48108
DUNS: 197187602
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Charles Cohen
 Vice Preisdent of R&D
 (734) 668-2567
 ccohen@cybernet.com
Business Contact
 Charles Jacobus
Title: CEO
Phone: (734) 668-2567
Email: proposals@cybernet.com
Research Institution
N/A
Abstract
The vast amount of knowledge on human information processing and performance has not been completely utilized for solving real world problems. A typical satellite control system uses 500 to 1000 commandlets (fragmentary commands), which must be optimallyput together efficient and effective satellite control. Also, since a satellite can be controlled from many different places, with learning and training also spread across the country (if not world), working in multiple task environments leads toincreased workload, and demands superior performance skills both in stressful and non-stressful situations. With a systematic and logical approach, existing cognitive theories can be unified with advances in computer technology to develop scenario-basedassessment and optimization programs for satellite control. To accomplish this task, Cybernet will build upon our past success in individual training performance to create a new system that will allow the measurement and the `Why?' of team performance.This system will provide not only for the capability of advanced team training in complicated and stressful environments, but also the optimization of this training and creation of composite commands from commandlets.Cybernet has developed a massivemulti-player simulation technology for air, sea and land game and simulation play. While this technology was originally developed for low cost government simulation for training, Cybernet plans to adapt the technology to revolutionize the consumer networkgaming and flight simulator industry.

* information listed above is at the time of submission.

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