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20/20 Immersive Display System Based on Eye Tracking

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N61339-07-C-0100
Agency Tracking Number: N071-041-1121
Amount: $145,182.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: N07-041
Solicitation Number: 2007.1
Timeline
Solicitation Year: 2007
Award Year: 2007
Award Start Date (Proposal Award Date): 2007-07-31
Award End Date (Contract End Date): 2009-03-01
Small Business Information
727 Airport Boulevard
Ann Arbor, MI 48108
United States
DUNS: 197187602
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: Yes
Principal Investigator
 Glenn Beach
 Research Engineer
 (734) 668-2567
 gbeach@cybernet.com
Business Contact
 Charles Cohen
Title: VP Research and Development
Phone: (734) 668-2567
Email: proposals@cybernet.com
Research Institution
N/A
Abstract

The U.S. military relies heavily on immersive simulations to train pilots and other war fighters. However, it is not currently possible to display immersive environments in a manner that represents a real world scene viewed with 20/20 eyesight. The effect is that pilots train as if they have less than 20/20 eyesight. Simulations can be tailored to compensate for this reduced resolution, but this produces inaccuracies in the simulated world. What is needed is a method to display the immersive world at a resolution that better simulates the real world. Cybernet proposes to leverage previous work in helmet mounted display (HMD) design, eye tracking, and small robotic systems to develop an HMD that provides very high resolution imagery at the point where the fovea is focused and lower resolution imagery throughout the rest of the scene. As we have done in the past, we will leverage COTS projection displays to develop the overall displays and our existing eye tracking technology to monitor how to move the high-resolution screen to keep it aligned with the fovea.

* Information listed above is at the time of submission. *

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