Augmenting DIS Player Units WIth COGNET Technology
Small Business Information
Chi Systems, Inc.
Gwynedd Plaza Iii, Bethlehem, Pike, Spring House, PA, 19477
Wayne W. Zachary, Ph.d.
AbstractDistributed Interactive Simulation (DIS) is rapidly becoming a core technology for interactive training, system development and evaluation, and strategy/tactics evaluation. Future DIS applications need the ability to flexibly combine crewed simulators, instrumented live-fire system, and automated surrogate players. Current technology, however, is inadequate for generating surrogate playrs with the needed flexibility and realism. There is, therefore, a need for new technology with which to develop and simulate surrogate DIS players. The proposed research assesses the feasiblity of meeting this need through application of COGNET, a methdology and software technology intitially developed to construct autonomous agents in human-computer interfaces. COGNET is unique in its ability to model the real-time, multi-tasking aspects of human performance in tactical situations, and its ability to link state-of-the-art artificial intelligence technology for planning and problem solving with highly detailed modeling of vehavior. The Phase I research develops and analyzes a COGNET-based architecture for generating DIS surrogate players, and offers an option to develop a software design for a tool that implements this architecture in a Phase II effort.
* information listed above is at the time of submission.