Augmenting DIS Player Units WIth COGNET Technology

Award Information
Agency: Department of Defense
Branch: Army
Contract: N/A
Agency Tracking Number: 26298
Amount: $69,063.00
Phase: Phase I
Program: SBIR
Awards Year: 1994
Solicitation Year: N/A
Solicitation Topic Code: N/A
Solicitation Number: N/A
Small Business Information
Chi Systems, Inc.
Gwynedd Plaza Iii, Bethlehem, Pike, Spring House, PA, 19477
DUNS: N/A
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Wayne W. Zachary, Ph.d.
 (215) 542-1400
Business Contact
Phone: () -
Research Institution
N/A
Abstract
Distributed Interactive Simulation (DIS) is rapidly becoming a core technology for interactive training, system development and evaluation, and strategy/tactics evaluation. Future DIS applications need the ability to flexibly combine crewed simulators, instrumented live-fire system, and automated surrogate players. Current technology, however, is inadequate for generating surrogate playrs with the needed flexibility and realism. There is, therefore, a need for new technology with which to develop and simulate surrogate DIS players. The proposed research assesses the feasiblity of meeting this need through application of COGNET, a methdology and software technology intitially developed to construct autonomous agents in human-computer interfaces. COGNET is unique in its ability to model the real-time, multi-tasking aspects of human performance in tactical situations, and its ability to link state-of-the-art artificial intelligence technology for planning and problem solving with highly detailed modeling of vehavior. The Phase I research develops and analyzes a COGNET-based architecture for generating DIS surrogate players, and offers an option to develop a software design for a tool that implements this architecture in a Phase II effort.

* information listed above is at the time of submission.

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