Training Optimization for Generic Game-based Learning Environments (TOGGLE)

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA8650-07-M-6734
Agency Tracking Number: O063-CR8-1106
Amount: $99,988.00
Phase: Phase I
Program: SBIR
Awards Year: 2007
Solicitation Year: 2006
Solicitation Topic Code: OSD06-CR8
Solicitation Number: 2006.3
Small Business Information
1035 Virginia Drive, Suite 300, Fort Washington, PA, 19034
DUNS: 161162995
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Floyd Glenn
 Principal Investigator
 (215) 542-1400
Business Contact
 Phil Rollhauser
Title: Director of Contracts
Phone: (215) 542-1400
Research Institution
Stability, Security, Transition, and Reconstruction (SSTR) operations require U.S. military personnel to interact and communicate effectively with people whose cultures, languages, and beliefs are very different from their own. SSTR operations require tact and understanding of the motives and tendencies of indigenous populations in order to defuse tense situations, prevent civil disturbances, and obtain cooperation. Traditional tactical training must be augmented with cultural intelligence and negotiations training. The U.S. military has sponsored previous research into the application of computer game technology for this purpose. In past efforts, learning has been opportunistic and no systematic training methodology has been applied. Previous systems typically lacked training mechanisms such as training goals, performance standards, student models, instructor feedback, and performance remediation/appraisal. To meet this challenge, we propose to develop a training life cycle methodology that is mediated and facilitated by executable cognitive models of the student, the instructor, and the training process itself. The Training Optimization for Generic Game-based Learning Environments (TOGGLE) system will meet the specific training need of Arabic cultural familiarization and negotiations training and will also focus on the use of student models and instructional design practices to develop games that can demonstrate true training effectiveness.

* Information listed above is at the time of submission. *

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