Modeling Culturally Accurate Behavior via Multiplayer Game Environments

Award Information
Agency: Department of Defense
Branch: Army
Contract: W91WAW-07-P-0281
Agency Tracking Number: O063-CR2-2078
Amount: $99,991.00
Phase: Phase I
Program: SBIR
Awards Year: 2007
Solicitation Year: 2006
Solicitation Topic Code: OSD06-CR2
Solicitation Number: 2006.3
Small Business Information
1035 Virginia Drive, Suite 300, Fort Washington, PA, 19034
DUNS: 161162995
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Wayne Zachary
 Principal Investigator
 (215) 542-1400
 wzachary@chisystems.com
Business Contact
 Phil Rollhauser
Title: Director of Contracts
Phone: (215) 542-1400
Email: prollhauser@chisystems.com
Research Institution
N/A
Abstract
Military simulations involving non-player characters (NPCs) from non-US cultures are becoming increasingly important for training and mission rehearsal. However, creating culturally-realistic behaviors for these characters remains a technical challenge because there is not a clear standard or process for creating behaviors that are consistent with a given culture. This Phase I effort will design a solution to the problem via a set of tools, called CulturePad, that allow cultural behaviors to be empirically captured and abstracted in such a way that the resulting abstraction can be used to efficiently create accurate models of the cultural behaviors of non-US NPCs. An important objective of the Phase I research is analyzing the potential obstacles to capturing and simulating culturally appropriate behavior, and developing strategies to mitigate these in the CulturePad design. The CulturePad concept is based on a generative narrative representation which has been shown to hold validity as a way of capturing cultural knowledge in multiple cultural settings, and has also been shown to be a feasible way of generating behaviors for computer-generated synthetic agents. This will be accomplished, in part through empirical studies comparing how culture-specific scenarios would be played out in a multiplayer game versus a live ‘role-play’ simulation.

* Information listed above is at the time of submission. *

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