Modeling Culturally Accurate Behavior via Multiplayer Game Environments

Award Information
Agency:
Department of Defense
Branch
Army
Amount:
$99,991.00
Award Year:
2007
Program:
SBIR
Phase:
Phase I
Contract:
W91WAW-07-P-0281
Agency Tracking Number:
O063-CR2-2078
Solicitation Year:
n/a
Solicitation Topic Code:
n/a
Solicitation Number:
n/a
Small Business Information
CHI SYSTEMS, INC.
1035 Virginia Drive, Suite 300, Fort Washington, PA, 19034
Hubzone Owned:
N
Socially and Economically Disadvantaged:
N
Woman Owned:
N
Duns:
161162995
Principal Investigator:
Wayne Zachary
Principal Investigator
(215) 542-1400
wzachary@chisystems.com
Business Contact:
Phil Rollhauser
Director of Contracts
(215) 542-1400
prollhauser@chisystems.com
Research Institution:
n/a
Abstract
Military simulations involving non-player characters (NPCs) from non-US cultures are becoming increasingly important for training and mission rehearsal. However, creating culturally-realistic behaviors for these characters remains a technical challenge because there is not a clear standard or process for creating behaviors that are consistent with a given culture. This Phase I effort will design a solution to the problem via a set of tools, called CulturePad, that allow cultural behaviors to be empirically captured and abstracted in such a way that the resulting abstraction can be used to efficiently create accurate models of the cultural behaviors of non-US NPCs. An important objective of the Phase I research is analyzing the potential obstacles to capturing and simulating culturally appropriate behavior, and developing strategies to mitigate these in the CulturePad design. The CulturePad concept is based on a generative narrative representation which has been shown to hold validity as a way of capturing cultural knowledge in multiple cultural settings, and has also been shown to be a feasible way of generating behaviors for computer-generated synthetic agents. This will be accomplished, in part through empirical studies comparing how culture-specific scenarios would be played out in a multiplayer game versus a live 'role-play' simulation.

* information listed above is at the time of submission.

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