FILAMENT GAMES, LLC

Basic Information

316 W WASHINGTON AVE STE 1000
MADISON, WI, 53703-3432

https://www.filamentgames.com/

Company Profile

Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic game-play mechanics (rules and interactions that directly correlate with specific learning objectives).

Additional Details

Field Value
DUNS: 801152211
Hubzone Owned: N
Socially and Economically Disadvantaged: N
Woman Owned: N
Number of Employees: 38


  1. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    Amount: $900,000.00

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective imp ...

    SBIR Phase II 2013 Department of Education
  2. iCivics+: Games and Games-Based Assessments to Prepare Students for Better Citizenship

    Amount: $149,926.00

    Democracy relies on informed and active participation of citizens. This project team is developing a prototype of a formative assessment component to be added to the GoCivics games, a tablet-based int ...

    SBIR Phase I 2012 Department of Education
  3. Go-Civics Mock Trial

    Amount: $149,382.00

    Studies show that many American students do not possess basic knowledge of the America judicial branch of government, one of three pillars upon which democracy rests. This project team is developing a ...

    SBIR Phase I 2012 Department of Education
  4. SBIR Phase II: Game-enhanced Interactive Physical Science

    Amount: $500,000.00

    This Small Business Innovation Research (SBIR) Phase II project will produce a set of engaging educational video games and associated teaching compendiums for middle school physical science classrooms ...

    SBIR Phase II 2012 National Science Foundation
  5. SBIR Phase I: Game-enhanced Interactive Physical Science

    Amount: $149,182.00

    This Small Business Innovation Research (SBIR) Phase I project will enhance learning gains among historically underachieving middle school students via a Physical Science game that aligns with a stand ...

    SBIR Phase I 2011 National Science Foundation
  6. Game-Based Interactive Life Sciences

    Amount: $739,376.00

      Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those wi ...

    SBIR Phase II 2010 Department of Education
  7. Game-Based Interactive Life Sciences

    Amount: $98,773.00

    Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with lea ...

    SBIR Phase I 2010 Department of Education

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