You are here

Personalized sensor‐based digital media simulations for Biology and Health education

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 1R43OD023424-01
Agency Tracking Number: R43OD023424
Amount: $219,679.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: 500
Solicitation Number: PAR14-325
Solicitation Year: 2014
Award Year: 2017
Award Start Date (Proposal Award Date): 2017-09-15
Award End Date (Contract End Date): 2019-03-14
Small Business Information
Irvine, CA 92618-3356
United States
DUNS: 832803188
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 (714) 651-4104
Business Contact
Phone: (714) 651-4104
Research Institution

In this SBIR project we present LifeGames a set of sensor enabled multimodal NGSS aligned validated
formative assessment games for biology and health education Our emphasis will be on high engagement
deeper learning of the heart and cardiovascular function and diseases and valid formative feedback to guide
next steps for teachers and to allow student to assess themselves US science education in general is facing
critical challenges in terms of global competitiveness and workforce development When it comes to biology
and health education lack of education further exacerbates the situation by placing a heavy economic burden
on the U S taxpayer in excess of estimated $ billion per year Estimated of US adults have limited
health literacy skills HL such as the ability to evaluate information for quality interpret test results and
analyze relative risks and benefits http nces ed gov naal Next Generation Science Standards NGSS
which have been designed to address these challenges call for major changes in instruction curriculum and
assessment with assessment being the driver Availability of engaging and valid formative assessment games
with a strong professional development program will facilitate NGSS implementation learning outcomes and
foster health literacy HL It will also positively impact teachers content knowledge and effectiveness In this
project SimInsights UC Irvine and Tufts University will work together to develop novel personalized games
integrate them into a the Great Diseases biology curriculum developed by Tufts and rigorously validate them
through classroom testing in Massachusetts and California The proposed project combines the development
of a novel mobile sensor platform for inexpensive biosensing leveraging the sensors available on mobile
devices such as camera an initial set of up to games focusing on the heart and cardiovascular diseases
and a modular extensible framework for development of future games for high school NGSS biology and
health education topics Public Health Relevance
LifeGames a set of sensor enabled multimodal NGSS aligned games will deeply engage students in studying
biology and motivate them to pursue biomedical careers US science education is facing critical challenges in
terms of global competitiveness and workforce development Furthermore low health literacy also contributes
to a burden of $ billion per year to the US taxpayer By making it easier to implement NGSS and by
enhancing students health literacy skills LifeGames will help address these challenges while greatly reducing
the cost of sensors and expanding availability of games to the vast underserved population in the US

* Information listed above is at the time of submission. *

US Flag An Official Website of the United States Government