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Innovative Rendering for Simulation

Award Information
Agency: Department of Defense
Branch: Army
Contract: W31P4Q-17-C-0085
Agency Tracking Number: A163-105-0455
Amount: $149,988.53
Phase: Phase I
Program: SBIR
Solicitation Topic Code: A16-105
Solicitation Number: 2016.3
Timeline
Solicitation Year: 2016
Award Year: 2017
Award Start Date (Proposal Award Date): 2017-03-23
Award End Date (Contract End Date): 2018-07-12
Small Business Information
P.O. Box 346
Calumet, MI 49913
United States
DUNS: 803724301
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Keith Rutkowski
 Software Engineer II
 (906) 337-3360
 rutkowski@signatureresearchinc.com
Business Contact
 Chris Downs
Phone: (906) 337-3360
Email: downs@signatureresearchinc.com
Research Institution
N/A
Abstract

Scene generation fidelity requirements are reaching the limits of traditional raster-based rendering methods. Thus, a need has arisen to perform a thorough investigation and design for innovative approaches that include methods like ray tracing which can scale as a rendering solution.Signature Research, Inc. details a solution which relies on the development of a benchmarking data set and benchmarking framework. This new capability allows one to quantitatively evaluate rendering system designs, gauge implementation decisions, and navigate advances in hardware and software technology. Our resulting proof-of-concept real-time rendering system design is based upon the foundation of the collection of empirical data across three aspects of the problem.1. Evaluation of a representative sample set of rendering frameworks covering open- and closed-source software, raster- and ray trace-based rendering methods, and various hardware and software optimization approaches.2. Benchmarking hardware changes such as networking architectures, processor designs, and cache layouts.3. Benchmarking software configuration changes at the operating system and rendering algorithm levels.These empirical results will then feed into our rendering system design to produce a rendering solution that can meet the performance and fidelity requirements for existing and future use cases.

* Information listed above is at the time of submission. *

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