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Innovative Rendering for Simulation

Award Information
Agency: Department of Defense
Branch: Army
Contract: W31P4Q-18-C-0062
Agency Tracking Number: A2-7116
Amount: $998,082.54
Phase: Phase II
Program: SBIR
Solicitation Topic Code: A16-105
Solicitation Number: 16.3
Solicitation Year: 2016
Award Year: 2018
Award Start Date (Proposal Award Date): 2018-02-07
Award End Date (Contract End Date): 2021-09-30
Small Business Information
P.O. Box 346
Calumet, MI 49913
United States
DUNS: 803724301
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Keith Rutkowski
 Manager, Scientific Computing
 (906) 337-3360
Business Contact
 Tammy Pini
Phone: (906) 337-3360
Research Institution

The focus of the Innovative Rendering for Simulation Phase II effort is to implement the proof-of-concept Unified Physics-based Rendering System (UPRS) in order to deliver new capabilities to the modeling and simulation community. UPRS will provide the government with a tailored HW and SW solution optimized for the specific simulation rendering needs. UPRS will be delivered as a Government Open Source real-time rendering framework that will address the complete sensing system development life-cycle by delivering both raster and ray trace rendering algorithms. UPRS will be operationally demonstrated in an Hardware-in-the-loop (HWIL) facility during this effort, and supporting tools for post-simulation data analysis will also be developed. The Phase I benchmark testing framework will be employed during the Phase II effort to collect performance and fidelity metrics of UPRS and other rendering packages under various system configurations. As UPRS is designed, implemented, and modified, the benchmark testing framework will be used to track performance on several variations of current generation computing hardware. Analysis of the results gathered from benchmark testing will be used to prescribe system configurations for users to deploy UPRS. Reports will also compare UPRS performance and fidelity with that of existing rendering solutions.

* Information listed above is at the time of submission. *

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