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Building a classroom game economy to improve mathematical reasoning and prepare K-5 students for success in STEM learning

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 1R44GM130197-01
Agency Tracking Number: R44GM130197
Amount: $149,887.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: 500
Solicitation Number: PAR18-402
Timeline
Solicitation Year: 2018
Award Year: 2018
Award Start Date (Proposal Award Date): 2018-09-01
Award End Date (Contract End Date): 2019-02-28
Small Business Information
56 MARX ST
Staten Island, NY 10301-4125
United States
DUNS: 078363101
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: No
Principal Investigator
 DANA PAGAR
 (646) 895-3027
 dana@teachley.com
Business Contact
 RACHAEL LABRECQUE
Phone: (347) 552-1272
Email: rachael@teachley.com
Research Institution
N/A
Abstract

ProjectSummary AbstractThereisanenormousneedforqualifiedpeopletopursuecareersinSTEMNoonanHoweverthelackofastrongfoundationinmathematicsmeansstudentsarelesslikely
topursueSTEMmajorsandcareersChenGriffithHuangTaddeseandampWalterEKokkelenbergandampSinhaLowelletalStudentsfromlow incomefamilieswomenandunderrepresentedminoritiesarealsolesslikelytomajorinSTEMBettingerGriffithHillCorbettandampRoseKokkelenbergandampSinhaImprovingmath
learningintheelementarygradesisimportanttoensurechildrenhavetheessential
foundationalskillsandstrongself efficacybeliefstobeabletosucceedwithlatermathematics
andpursuecareersinSTEMWiththisFast TrackgrantClassStoreCSweproposeto
transformthewayinwhichstudentslearnNumberandOperationsinBaseTenCSwillbean
engagingcommerciallyavailableclassroom basedeconomygamefortabletsand
Chromebooksthatfocusesonmulti digitoperationsCSwillencourageconceptual
understandingandbuildmathself efficacyforstudentsingradesKwithinthecontextofa
digitalclassroom basedmarketplaceWithinthegamestudentswillcreatestorescraftobjects
tosellengageinselling purchasingtransactionsandworktogethertoincreasethevalueofthe
economyInadditionthegamewillutilizeartificialintelligenceAItodetectstrategiesstudents
useandhelpteachersfacilitaterichmathematicaldiscussionstherebyenhancingstudentsreasoningskillsOutcomesTheproposalwillencouragethreemainoutcomesnamelyalgorithmsfor
detectingmathstrategiesstudentsuseadiscussionsupportdashboardandalgorithms
forpredictingat riskstatusAkeyresearchaimistodeterminewhetherthesoftwarecanpredict
mathstrategiesstudentsuseanddetectwhichstudentsareat riskacademicallyascompared
tostandardizedassessmentdatawhichwillhelpteachersinterveneappropriatelyThe
discussionsupportdashboardwillhelptopromoterichmathematicaldiscussionthereby
improvingstudentsmathematicaljustificationandconceptualunderstandingTheengaging
gamewillbolsterstudentsmotivationandself efficacyinmathematicsImprovingstudentsacademicoutcomesandself efficacyinbasetenduringelementary
schoolwillpromotelatersuccessinhighschoolmathematicsSincethenumberofadvanced
mathclassesstudentstakeiscorrelatedwithlikelihoodtocompleteaSTEMdegreeChenadistaloutcomeofthisproposalisincreasingstudentspursuingcareersinSTEM ProjectNarrativeThereisanenormousneedforstudentsmajoringinthefieldsofScienceTechnologyEngineeringandMathematicsSTEMyetlackingastrongfoundationinmathematicsmakes
studentsespeciallywomenminoritiesandthosefromlow incomebackgroundslesslikelyto
pursuecareersinSTEMClassStorewillbolsterstudentsmathematicsabilitiesincluding
mathematicalreasoningandself efficacyinthefoundationalareaofNumberandOperationsin
BaseintheshortandlongtermThiswillinturnleadtoseveralpositivedistaloutcomessuchasincreasedSTEMmajorsandcareers

* Information listed above is at the time of submission. *

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