SBIR Phase I: Computer-assisted instructional program to teach functional life skills to students with language and cognitive disabilities

Award Information
Agency:
National Science Foundation
Branch
n/a
Amount:
$149,987.00
Award Year:
2010
Program:
SBIR
Phase:
Phase I
Contract:
0945993
Award Id:
98947
Agency Tracking Number:
0945993
Solicitation Year:
n/a
Solicitation Topic Code:
EA4
Solicitation Number:
n/a
Small Business Information
2815 Eastlake Ave E, Suite 300, Seattle, WA, 98102
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
152855321
Principal Investigator:
ChristinaWhalen
DSc
(650) 341-2444
chris@jigsawlearning.com
Business Contact:
ChristinaWhalen
DSc
(650) 341-2444
chris@jigsawlearning.com
Research Institute:
n/a
Abstract
This Small Business Innovation Research (SBIR) Phase I project will focus on development of evidence-based, computer assisted instruction (CAI) to provide training in life skills that are the underpinnings for science, technology, engineering and mathematics (STEM) proficiencies. The outcomes of this research will provide functional STEM skill training in a manner that is more cost-effective, provides more consistent treatment delivery, requires less staff training, and is more accessible to children with special needs. Accessibility to curriculum through CAI allows for better prompting, shaping, reinforcement, data collection and reporting, and individualization of treatment. In addition, CAI has been proven to be more effective than traditional teaching in many situations, and to be extremely motivating for many students. It is anticipated that this product will be a breakthrough in the way schools provide functional life skills teaching to 3 million students with cognitive impairments in grades Pre-K to 12. These skills are the underpinnings of STEM - science, technology, engineering and mathematics that are a greatly under-served yet mandated curriculum area for schools. Current approaches often rely on certified school staff or contract specialists individually to deliver interventions and manually record results. The project if successful will impact evidence-based, standards-based, and computer-assisted intervention so as to improve consistency, quantity, and quality services per dollar spent. The product will motivate students with personalized interactive lessons and game-quality rewards, and will support school districts, teachers, and therapists with automated progress tracking and comprehensive teacher and administrator reports. Additionally, the product will be portable thus enabling home and school use, with on-line shared notes and progress reporting to improve school-home communication.

* information listed above is at the time of submission.

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