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Esports Rapid Cycle Evaluation

Award Information
Agency: Department of Education
Branch: Institute of Education Sciences
Contract: 91990019C0022
Agency Tracking Number: 91990019C0022
Amount: $199,985.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: 91990019R0011
Solicitation Number: 91990019R0011
Timeline
Solicitation Year: 2019
Award Year: 2019
Award Start Date (Proposal Award Date): 2019-06-24
Award End Date (Contract End Date): 2020-02-24
Small Business Information
7850 Mayfield Rd, Gates Mill, OH, 44040
DUNS: 081494175
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 James Collins
 (202) 245-7550
 jcollins@liminalesports.com
Business Contact
 James Collins
Phone: (202) 245-7550
Email: jcollins@liminalesports.com
Research Institution
N/A
Abstract
Esports, or competitive video gaming, is a rapidly growing in high school education as more content that aligns to academic goals becomes available. Participation in esports programs, whether as competitors, commentators, or analysts, can provide students with access to interdisciplinary curriculums, and social skills and job training opportunities. This project will develop a prototype of a scholastic esports evaluation platform. This platform will enable administrators and teachers to organize school participation in esports activities, and to evaluate the effects of esports programs on students in areas related to social and emotional learning and in school climate. At the end of Phase I, in a pilot study with two groups of 30 students, one group in middle school and one high school, the researchers will examine whether the prototype functions as planned, and whether participation in a six-week after school esports program improves the social and emotional development of students as measured by engagement and motivation.

* Information listed above is at the time of submission. *

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