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Development of Serious Games and Physical Activities Instructed by a Social Robot for Improving the Well-being of Elderly Individuals with Alzheimer's Disease and Dementia

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 1R44AG066439-01
Agency Tracking Number: R44AG066439
Amount: $463,523.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: NIA
Solicitation Number: PAS18-187
Solicitation Year: 2018
Award Year: 2019
Award Start Date (Proposal Award Date): 2019-09-30
Award End Date (Contract End Date): 2021-05-31
Small Business Information
8772 TROON VILLAGE PL, Lone Tree, CO, 80124-3135
DUNS: 079574892
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 (720) 201-5694
Business Contact
Phone: (720) 201-5855
Research Institution
The objective of the proposed direct Phase II SBIR project is to develop and study and the effectiveness of Serious Games and physical Activities played performed by elderly people with Alzheimer s disease and ADrelated Dementias in interaction with Ryanour successfully piloted Socially Assistive RobotSARRyan is an intelligent conversational life like social robotdesigned to improve the well being and quality of life of older adults with AD ADRDRyan uses state of the art Artificial Intelligence technology for automated facial expression recognitionnatural language processingand tracking of human body that are used in personalization and adaptation of the games and physical activitiesAccording to the Alzheimer s Association an estimatedmillion Americans have AD and is projected to rise tomillionas the population agesCommon symptoms of AD ADRD include cognitive declineshort term memory losschanges in mooddepressioncommunication difficultieslost interest in hobbies or activitiesand repetitive behaviorAmericans suffering from AD ADRD are believed to cost the nation $billion annually with projected annual costs of over $trillion byTraditional methods for disease management have shown limited success treating AD ADRD or mitigating its symptomsHealth care personnel and caregivers who are physically and emotionally taxed are seeking new ways to provide care for elderly individuals and particularly those suffering from AD ADRDInnovative technology such as Artificial IntelligenceRoboticsand Internet of ThingsIoTdeviceshave begun to alleviate the growing need for novel solutions to the healthcareAmong such technologiessocially assistive robots such as Ryan have received a great amount of attention in recent yearsWhile SAR research prototypes exist that can interact with users playing physical cognitive games equipped with artificial intelligence technology and personalizationto our knowledgeno such cooperative SARprototype or commercialfor electronic gameplay with individuals suffering from dementia exists todayOur game designs will targetCognitionMemorySpatial RelationSocial RelationshipandMotor Skillsabilities of playersWe will conduct a pilot study to measure Ryan s effectiveness in mental and socioemotional stimulation of users with mild dementiaThis innovative technology stands to produce significant financial savings and improve the quality of life of individuals living with AD ADRDtheir familiesand caregivers The goal of the project is to develop serious games and physical activities co played by a socially assistive robot companionbotRyanfor improving the quality of life of persons with Alzheimer s diseaseADAmericans suffering from AD cost the nation $billion annually with projected annual costs of over $trillion bySuccessful development of Ryan will improve patient well beingmake caregivers more efficient and effectiveand provide significant financial benefits to the healthcare industryand assist families and caregivers who are looking for ways to better assist older adults with AD

* Information listed above is at the time of submission. *

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