Simulate the Physical Response of Building Rubble at Multiple Levels of Detail
Small Business Information
1169 John Sims Parkway East, Niceville, FL, 32578
AbstractThe Army currently has a need to model debris flyout and subsequent rubble pile generation from munition detonations in urban areas. Munitions may include various types of IEDs, artillery rounds, RPGs, and air delivered munitions. Rubble sources include building structures consisting of concrete, masonry block, mud brick, steel frame or wood frame. The Army is interested in simulating the physical interactions of flying debris with static structures and objects within a simulation and dynamic objects to include vehicles and people. The tools developed during this research will provide the ability to model physically accurate debris flyout and rubble pile generation and will allow Army simulations to create battle scenarios with higher accuracy than is currently possible. These collateral effects are currently ignored or only roughly approximated in simulated scenarios.
* information listed above is at the time of submission.