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Investigation of Virtual Digital Human and Robotic Device Technology Merger Complimented by Haptics and Autostereoscopic Displays

Award Information
Agency: National Aeronautics and Space Administration
Branch: N/A
Contract: NNJ05JE76C
Agency Tracking Number: 030217
Amount: $599,979.00
Phase: Phase II
Program: STTR
Solicitation Topic Code: T5.02
Solicitation Number: N/A
Timeline
Solicitation Year: 2003
Award Year: 2005
Award Start Date (Proposal Award Date): 2005-06-07
Award End Date (Contract End Date): 2007-06-06
Small Business Information
18519 Egret Bay, Suite 1509
Houston, TX 77058-3353
United States
DUNS: 112866129
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: Yes
Principal Investigator
 lac nguyen
 Principal Investigator
 (281) 483-3876
 lac.nguyen1@jsc.nasa.gov
Business Contact
 Heidi Nguyen
Title: President
Phone: (281) 333-3846
Email: heidi.nguyen1@jsc.nasa.gov
Research Institution
 Stanford University Medical School
 Lac nguyen
 
701A Welch Road, Suite 1128
Palo Alto, CA 94304
United States

 (281) 483-3876
 Nonprofit College or University
Abstract

As expected, the STTR Phase I investigation confirmed that the Digital Virtual Human (DVH) and Robonaut technologies can be merged, and that haptic and autostereoscopic technologies can be integrated in the robotic control systems, effectively and productively. This feasibility study verified and validated interactions of Robonaut with the DVH in operator response to and performance with haptic devices and autostereoscopic displays.

Phase II will focus on developing two significant components from the Phase I effort for marketing and distribution in Phase III. The Collaborative-Virtual Environment Software Toolkit (C-VEST) will provide software developers a potent development toolkit with which to build and maintain 3D/VR applications and simulations. As a result of Phase II, the C-VEST product will be able to interface with immersive simulation (motion capture, manipulation, navigational, and advanced display) hardware not easily implemented in current commercial or academic 3D/VR software. The second product emanating from this Phase II project will be the OpticFlex full-body fiber-optic-based motion-capture system. This system will comprise a significant part of the Phase II and subsequently Phase III commercialization preparation effort.

* Information listed above is at the time of submission. *

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