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AWARE: Anti-air Warfare Awareness and Readiness Environment

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N68335-19-C-0430
Agency Tracking Number: N181-038-0597
Amount: $1,004,827.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: N181-038
Solicitation Number: 18.1
Timeline
Solicitation Year: 2018
Award Year: 2019
Award Start Date (Proposal Award Date): 2019-06-04
Award End Date (Contract End Date): 2021-06-10
Small Business Information
100 E. Rivercenter Blvd Suite 100
Covington, KY 41011
United States
DUNS: 128933996
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Jordan Haggit Jordan Haggit
 Research Scientist
 (859) 415-1007
 j.haggit@tier1performance.com
Business Contact
 Terence Andre
Phone: (719) 213-4205
Email: t.andre@tier1performance.com
Research Institution
N/A
Abstract

As the nature of Naval warfare changes due to increasing technological innovations and adversarial capabilities, the US Navy must maintain its edge by continuing to invest in and develop sailor training. One technology area that is integral to the Navy’s future success regards the capability to enhance its distributed lethality by aggregating disparate sensor networks to create a common situational awareness, coordinated engagements, and distributed resource control. However, creating a netted fighting force represents a complex coordination among sensors, platforms, and personnel, whereby each sailor must consider their own role and available data within the overall mission objective to best support their strike group. TiER1 will build on our Phase I prototype and continue to develop AWARE: Anti-air Warfare Awareness and Readiness Environment into a state-of-the-art learning game for sailors. Once fully developed in Phase II, AWARE will be a realistic, portable learning environment that will teach the conceptual, non-intuitive value of an integrated Naval battle force in an adaptive way across a wide range of learners. AWARE will enable a data-driven, competency-centric learning lifecycle by analyzing user interaction data, generating performance metrics, and presenting the user’s performance in a gameful simulation environment.

* Information listed above is at the time of submission. *

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