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Training the Industrial Cybersecurity Workforce with Games and Graphics

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA3002-19-P-A094
Agency Tracking Number: F183-006-0322
Amount: $69,779.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: AF183-006
Solicitation Number: 18.3
Solicitation Year: 2018
Award Year: 2019
Award Start Date (Proposal Award Date): 2018-11-26
Award End Date (Contract End Date): 2019-02-14
Small Business Information
75 5th Street NW Suite 3411
Atlanta, GA 30308
United States
DUNS: 080463175
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 David Formby
 (803) 645-0829
Business Contact
 David Formby
Phone: (803) 645-0829
Research Institution

Despite the abundance of free online resources and increased research into innovative training techniques, the shortage of cybersecurity skills in the workforce continues. Recent reporting estimates that there may be up to 3.5 million unfilled jobs in the cybersecurity industry by the year 2021, and unfortunately, the skills gap in the specific area of cybersecurity for industrial control systems (ICS) like the power grid, manufacturing, and oil & gas, is even more dismal, with some describing the ICS cybersecurity skills gap as a “chasm�. Although this need is present wherever there is industrial automation, the need is most severe in military installations and the nation’s critical infrastructure, like the power grid, which both represent high value targets to nation-state level cyber attackers. To help solve this problem, Fortiphyd Logic proposes to develop an innovative platform for virtualizing entire ICS networks to improve scalability while also improving engagement and depth of learning outcomes by including simulated physical processes visualized in 3D video game graphics. The virtualized ICS networks will provide a safe environment for trainees to practice ICS-specific cybersecurity offensive and defensive exercises and vividly illustrate their successes or failures in the 3D video game simulation.

* Information listed above is at the time of submission. *

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