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Trainable 3-D Audio Rendering for Enhanced Immersion in Virtual Training

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N00014-04-M-0219
Agency Tracking Number: N045-014-0044
Amount: $69,999.00
Phase: Phase I
Program: STTR
Solicitation Topic Code: N04-T014
Solicitation Number: N/A
Solicitation Year: 2004
Award Year: 2004
Award Start Date (Proposal Award Date): 2004-07-01
Award End Date (Contract End Date): 2005-04-30
Small Business Information
4295 Okemos Road, Suite 100
Okemos, MI 48864
United States
DUNS: 874483704
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: No
Principal Investigator
 Gail Erten
 (517) 349-9000
Business Contact
 Gail Erten
Title: President
Phone: (517) 349-9000
Research Institution

The quality of the training experience provided by virtual reality (VR) systems is directly related to the degree to which the range of human sensory modalities is stimulated. Audio cues are an essential for immersion in virtual environments, and also vital for situation awareness for soldiers. Therefore, realistic auditory cues should be part of a virtual training system. Our company IC Tech has been engaged in developing biologically inspired technologies and solutions for audio and speech processing since 1997. We are proposing, to combine our audio signal processing technology and know-how with the expertise of our collaborators to develop dependable 3-D audio rendering for soldiers. Our goal is realism to preserve both the spatial and temporal qualities of the `real' cues and to create, to the extent possible, a state of mind consistent with the real experience. Our Phase I investigation will involve selecting the best sound delivery front end, as well as the optimum algorithms for creating 3-D auditory cues. Then, we will study the calibration needed to accommodate individual variations and follow that by the integration of position sensors for an interactive experience and synchronization with visual scenes. Finally, we will formulate a training efficacy assessment plan to establish that the lessons learned in the virtual environment transfer to the real one.

* Information listed above is at the time of submission. *

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