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Conventional Training Versus Game-Based Training

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N00014-06-M-0242
Agency Tracking Number: N064-006-0086
Amount: $70,000.00
Phase: Phase I
Program: STTR
Solicitation Topic Code: N06-T006
Solicitation Number: N/A
Timeline
Solicitation Year: 2006
Award Year: 2006
Award Start Date (Proposal Award Date): 2006-08-01
Award End Date (Contract End Date): 2007-05-31
Small Business Information
501 North Morton Street Suite 206
Bloomington, IN 47404
United States
DUNS: 090171328
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Sonny Kirkley
 CEO
 (812) 856-4202
 sonny@informationinplace.com
Business Contact
 Thomas Myers
Title: VP, Business Development
Phone: (812) 856-4202
Email: tmyers@informationinplace.com
Research Institution
 INDIANA UNIV.
 Michael McRobbie
 
530 E. Kirkwood Avenue Carmich
Bloomington, IN 47408
United States

 (812) 855-0516
 Nonprofit College or University
Abstract

This proposal outlines a plan to create a toolkit consisting of: 1. A methodology derived from theory and research on human performance training (HPT), research on learning, and instructional design; 2. A 3D taxonomy/matrix that maps training objectives and learning processes with game characteristics, in order to guide decision-making processes for choosing and using specific game-based training approaches; 3. Guidelines for using the methodology and taxonomy/matrix to choose game-based training solutions, or to design new games and/or approaches; and 4. A prototype tool that provides guidance for developing game-based training solutions and calculating return on investment. BENEFITS: The primary benefits of our development path are that the Navy and the Department of Defense will be provided with means to evaluate and select appropriate training modes among conventional and game-based approaches that will find application in all the Services. Commercialization within the Navy and other components of DoD will be driven by the need to select training modalities appropriate to learning objectives, cost- benefit, and other factors. On the commercial side, there is high demand for flexible training products that have been proven in the military domain, and we will target this market based on opportunities identified during Phase I.

* Information listed above is at the time of submission. *

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