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Realistic Adaptive Immersive Learning System (RAILS) for HAZMAT Site MonitoringCharacterization and Remediation Training

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 2R44ES028143-02A1
Agency Tracking Number: R44ES028143
Amount: $396,652.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: T
Solicitation Number: ES19-009
Timeline
Solicitation Year: 2019
Award Year: 2020
Award Start Date (Proposal Award Date): 2020-03-11
Award End Date (Contract End Date): 2022-02-28
Small Business Information
15920 Bernardo Center Dr.
San Diego, CA 92127-1828
United States
DUNS: 827054490
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 CARL BAUTISTA
 (858) 309-4810
 bautistac@spectrallabs.com
Business Contact
 ERIC ACKERMANN
Phone: (858) 451-0539
Email: ackermanne@spectrallabs.com
Research Institution
N/A
Abstract

Project SummaryThe work proposed aims to develop an immersive videogame-based training program to train
HAZMAT workers specifically involved in the emergency response, site characterization, waste removal,
and site remediation at the extensively contaminated sites on the National Priorities List. Specific
training will be designed to meet the mandates of 29 CFR 1910.120 for HAZWOPER training required for
workers accessing Superfund sites and other employees who are exposed to hazardous substances
through the clean-up, treatment, storage and disposal of hazardous waste, directly tackling the goals of
the NIEHS Hazardous Waste Worker Training Program.The development will provide a first-person immersive training environment for the trainee to
learn and practice key operational tasks such as site characterization and analysis, site control,
monitoring, and decontamination by allowing the trainee to actively participate in the operation,
performing tasks from the first person perspective, with realistic environments, equipment and tools.
The trainee will be able to utilize accurately modeled instruments representative of those most
commonly found in site emergency response, characterization, and remediation work. By
simultaneously simulating both chemical and radiological hazards, the training will have unique
capabilities specifically targeted to meet site-specific training requirements of the NIEHS/DOE Nuclear
Worker Training Program.
Specific Aims of the Phase II program include:• Develop six software modules to cover the topics 1910.120 (q) (6) (ii) (A)-(F), EmergencyResponse Program to Hazardous Substance Releases at the First-Responder Operations Level.This material has the advantage of having overlap with several other portions of the broader1910.120 training, covering topics as personal protective equipment, decontamination, andemergency response for a wide range of HAZMAT workers.• Simulation and Modeling of Additional Equipment to allow for training on the appropriate useand limitations of NFPA and OSHA personal protective equipment classes• Environmental Development and Enhancement to provide a virtual training environment forcontrol, containment and confinement training• Software Deployment and Support to integrate feedback from International Association ofFirefighters master trainers based on their testing of the software• Software Deployment and Support to integrate feedback from instructors of the EnvironmentalHazardous Materials Technology courses at Southwestern College, with the goal of developingdual-use training software that meets their students learning requirements.• Produce a DOE-Site-Specific Radiation Training ModuleThe knowledge and skills developed through HAZWOPER training is critical to
maintaining the safety of all workers at sites on the National Priorities List, as well as other
workers performing clean-up, treatment, storage and disposal of hazardous waste. This work
intends to improve worker safety by developing an immersive first-person computer-based
simulation to allow trainees to learn and practice key HAZWOPER operational tasks such as site
characterization and analysis, site control, monitoring, and decontamination by allowing the
trainee to actively participate in the operation. By providing an immersive virtual environment,
the project intends to leverage the well-established advantages of immersive training over
traditional computer-based training which relies on slide or video presentation of material.

* Information listed above is at the time of submission. *

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