Conventional Training Versus Game-Based Training

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N00014-06-M-0244
Agency Tracking Number: N064-006-0025
Amount: $69,997.00
Phase: Phase I
Program: STTR
Awards Year: 2006
Solitcitation Year: 2006
Solitcitation Topic Code: N06-T006
Solitcitation Number: N/A
Small Business Information
JXT APPLICATIONS, INC.
2673 Commons Blvd, Suite 20, Beavercreek, OH, 45431
Duns: 099666211
Hubzone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 William Walsh
 Principal Investigator
 (830) 981-4203
 wwalsh@jxtai.com
Business Contact
 Terry Fulbright
Title: President/CEO
Phone: (937) 306-5003
Email: tfulbright@jxtai.com
Research Institution
 FLORIDA STATE UNIV.
 Michael Spector
 C 4622 University Center
Tallahassee, FL, 32306
 (850) 645-1777
 Nonprofit college or university
Abstract
There is little doubt that games are becoming pervasive in the military. The increasing numbers of military games are a reflection of the attitude that games work, so let’s have more of them. It also reflects a propensity for games by current military personnel who have “grown up digital,” for them, games are a natural way of passing time. If there is an added benefit that games help them do their jobs well, so much the better. For many games enthusiasm of users in combat environments is testimony enough. However, before the military spends additional scarce funds developing games for various skills from piloting ships to filling in forms, it would be beneficial for the Government to have some empirical evidence directing the development and fielding of such training and quantifying when the effort is worth the time and resources being spent. The output of this research effort will be a tool for evaluating and recommending specific functional characteristics of games that are appropriate for specific types of training objectives. This research will enable training managers to quantify when a game development effort is worth the time and resources being spent.BENEFITS: This research will provide the tools for Navy (and other services and civilian) training managers to quantify when a game development effort is worth the time and resources being spent. The tool will not only be able to inform trainers about when and how games may be used for training, but it will indicate what characteristics of games best suit specific curriculum objectives, and how to include these features in the development of a game for learning.

* information listed above is at the time of submission.

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