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Cone of Silence Phase II

Award Information
Agency: Department of Defense
Branch: Defense Advanced Research Projects Agency
Contract: W912CG-22-C-0010
Agency Tracking Number: D2-2616
Amount: $1,498,959.88
Phase: Phase II
Program: STTR
Solicitation Topic Code: HR001120S0019-17
Solicitation Number: HR001120S0019.T
Solicitation Year: 2020
Award Year: 2021
Award Start Date (Proposal Award Date): 2021-08-24
Award End Date (Contract End Date): 2025-03-21
Small Business Information
8280 Willow Oaks Corporate Drive Suite 200
Fairfax, VA 22031-1111
United States
DUNS: 078504477
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Ward Page
 (703) 314-5978
Business Contact
 Sarah Wilt
Phone: (703) 291-6661
Research Institution
 Columbia University
 Ria Miranda
615 W 131ST, 6th Flr, Mail Code 8725
New York, NY 10027-7922
United States

 (212) 854-6851
 Nonprofit College or University

Recent advances in Virtual Reality (VR) and Augmented Reality (AR) technology present an opportunity to provide a robust tool for distributed collaboration for a number of common use cases.  The proposed system enables collaborative meetings between users that can be anywhere and where the only limitation to participation is the availability of network access.  The advantages of VR/AR in this approach go beyond increased screen real estate.  It frees collaborators from having to meet in a specific location while addressing privacy shortcomings currently found with desktop and laptop distributed collaboration when in the presence of other people.  Additionally, in situations where meeting in person is not possible or undesirable, as in the recent pandemic, this technology provides a means to preserve the essential elements of effective collaboration while addressing a number of the drawbacks of current distributed solutions. Several associated key problems must be solved to achieve the goal of distributed collaborative meetings that can be held anywhere. These are mobility, privacy, multi-modal system interaction, the incorporation of existing tools and applications as well as intuitive navigation of data and applications within the environment.   In Phase I, we evaluated these issues and have designed the software and hardware architecture needed to address them so that a working integrated prototype can be developed in Phase II.

* Information listed above is at the time of submission. *

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