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Advanced Virtual Environment with Real Time Integrated Visualizations

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA8650-23-C-9204
Agency Tracking Number: F2D-2772
Amount: $1,704,963.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: AF211-D001
Solicitation Number: 21.1
Timeline
Solicitation Year: 2021
Award Year: 2023
Award Start Date (Proposal Award Date): 2022-12-01
Award End Date (Contract End Date): 2024-04-01
Small Business Information
700 N. Brand Blvd. Suite 700
Glendale, CA 91203-1111
United States
DUNS: 055775803
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 John Kotson
 (818) 240-1919
 kotson@kcse.com
Business Contact
 Zachery Smith
Phone: (818) 240-1919
Email: smith@kcse.com
Research Institution
N/A
Abstract

Karagozian and Case, Inc. seeks to develop a novel software application called  AVERTv (Advanced Virtual Environment with Real-Time integrated Visualizations) which provides an ultra-low latency mixed reality environment for end-to-end real-time collaboration between two geographically separated teams. AVERTv provides a mixed reality (MR) environment for the main team (on-site) and a full virtual reality (VR) environment for a geographically removed person located away (off-site). Microsoft’s HoloLens2 will be used for the on-site personnel which utilizes a see-through display to view surroundings, along with a digital avatar of the off-site person. The off-site person will use an Oculus Rift S headset which will provide a digital copy of the meeting room, data feeds and screen outputs, and digital avatars of the on-site personnel. The proposed software architecture will leverage Unity and WebRTC. Unity is a leading platform for creating interactive VR/AR applications and WebRTC is the standard for real-time communications. K&C will develop several modules with tools to enhance user collaboration and ability to interact with each other and surrounding digital assets. K&C has also developed a holistic approach to achieve ultra-low latency that addresses both the rendering and data transfer inherent in any VR/MR real-time collaborative tool.

* Information listed above is at the time of submission. *

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