COMPUTER GENERATED TARGET/WEAPON INTERACTION GRAPHICS

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: N/A
Agency Tracking Number: 4267
Amount: $170,381.00
Phase: Phase II
Program: SBIR
Awards Year: 1987
Solicitation Year: N/A
Solicitation Topic Code: N/A
Solicitation Number: N/A
Small Business Information
128 Stallion Cir, Socorro, NM, 87810
DUNS: N/A
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Matthew L Perini
 (505) 835-5763
Business Contact
Phone: () -
Research Institution
N/A
Abstract
THIS RESEARCH CONCERNS THE USE OF COMPUTER ANIMATION FOR SIMULATING WEAPON/TARGET INTERACTION PHENOMENA. SUCH PHENOMENA ARE VERY DYNAMIC BY NATURE, AND ARE THUS GOOD APPLICATIONS FOR COMPUTER ANIMATION. THE FIRST STEP IN COMPUTER ANIMATION IS TO GENERATE A SET OF STATIC IMAGES THAT INCORPORATE HIDDEN SURFACE REMOVAL, LIGHT SOURCES, SHADING, AND OTHER SOPHISTICATED COLOR GRAPHICS RENDERING TECHNIQUES. THESE IMAGES ARE THEN MOVED ONTO A RECORDING MEDIUM SUCH AS VIDEOTAPES. THIS PROJECT WILL TAKE AN EXAMPLE WEAPON/TARGET COMBINATION THROUGH STEP ONE OF THE ANIMATION PROCESS. THE PRINCIPAL OBJECTIVE IS TO PRODUCE A TIME-PHASED SEQUENCE OF SOPHISTICATED COLOR GRAPHICS IMAGES THAT PORTRAY THE WEAPON/TARGET INTERACTION PROCESS.

* Information listed above is at the time of submission. *

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