COMPUTER GENERATED TARGET/WEAPON INTERACTION GRAPHICS

Award Information
Agency:
Department of Defense
Branch
Air Force
Amount:
$170,381.00
Award Year:
1987
Program:
SBIR
Phase:
Phase II
Contract:
n/a
Agency Tracking Number:
4267
Solicitation Year:
n/a
Solicitation Topic Code:
n/a
Solicitation Number:
n/a
Small Business Information
Physics Mathematics & Computer
128 Stallion Cir, Socorro, NM, 87810
Hubzone Owned:
N
Socially and Economically Disadvantaged:
N
Woman Owned:
N
Duns:
n/a
Principal Investigator:
Matthew L Perini
(505) 835-5763
Business Contact:
() -
Research Institution:
n/a
Abstract
THIS RESEARCH CONCERNS THE USE OF COMPUTER ANIMATION FOR SIMULATING WEAPON/TARGET INTERACTION PHENOMENA. SUCH PHENOMENA ARE VERY DYNAMIC BY NATURE, AND ARE THUS GOOD APPLICATIONS FOR COMPUTER ANIMATION. THE FIRST STEP IN COMPUTER ANIMATION IS TO GENERATE A SET OF STATIC IMAGES THAT INCORPORATE HIDDEN SURFACE REMOVAL, LIGHT SOURCES, SHADING, AND OTHER SOPHISTICATED COLOR GRAPHICS RENDERING TECHNIQUES. THESE IMAGES ARE THEN MOVED ONTO A RECORDING MEDIUM SUCH AS VIDEOTAPES. THIS PROJECT WILL TAKE AN EXAMPLE WEAPON/TARGET COMBINATION THROUGH STEP ONE OF THE ANIMATION PROCESS. THE PRINCIPAL OBJECTIVE IS TO PRODUCE A TIME-PHASED SEQUENCE OF SOPHISTICATED COLOR GRAPHICS IMAGES THAT PORTRAY THE WEAPON/TARGET INTERACTION PROCESS.

* information listed above is at the time of submission.

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