COMPUTER GENERATED TARGET/WEAPON INTERACTION GRAPHICS

Award Information
Agency:
Department of Defense
Amount:
$170,381.00
Program:
SBIR
Contract:
N/A
Solitcitation Year:
N/A
Solicitation Number:
N/A
Branch:
Air Force
Award Year:
1987
Phase:
Phase II
Agency Tracking Number:
4267
Solicitation Topic Code:
N/A
Small Business Information
Physics Mathematics & Computer
128 Stallion Cir, Socorro, NM, 87810
Hubzone Owned:
N
Woman Owned:
N
Socially and Economically Disadvantaged:
N
Duns:
N/A
Principal Investigator
 Matthew L Perini
 (505) 835-5763
Business Contact
Phone: () -
Research Institution
N/A
Abstract
THIS RESEARCH CONCERNS THE USE OF COMPUTER ANIMATION FOR SIMULATING WEAPON/TARGET INTERACTION PHENOMENA. SUCH PHENOMENA ARE VERY DYNAMIC BY NATURE, AND ARE THUS GOOD APPLICATIONS FOR COMPUTER ANIMATION. THE FIRST STEP IN COMPUTER ANIMATION IS TO GENERATE A SET OF STATIC IMAGES THAT INCORPORATE HIDDEN SURFACE REMOVAL, LIGHT SOURCES, SHADING, AND OTHER SOPHISTICATED COLOR GRAPHICS RENDERING TECHNIQUES. THESE IMAGES ARE THEN MOVED ONTO A RECORDING MEDIUM SUCH AS VIDEOTAPES. THIS PROJECT WILL TAKE AN EXAMPLE WEAPON/TARGET COMBINATION THROUGH STEP ONE OF THE ANIMATION PROCESS. THE PRINCIPAL OBJECTIVE IS TO PRODUCE A TIME-PHASED SEQUENCE OF SOPHISTICATED COLOR GRAPHICS IMAGES THAT PORTRAY THE WEAPON/TARGET INTERACTION PROCESS.

* information listed above is at the time of submission.

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