Portable Interactive 3D Virtual Reality Training System

Award Information
Agency:
Department of Defense
Branch
Navy
Amount:
$69,997.00
Award Year:
2007
Program:
STTR
Phase:
Phase I
Contract:
N00014-07-M-0362
Award Id:
83427
Agency Tracking Number:
N074-014-0017
Solicitation Year:
n/a
Solicitation Topic Code:
n/a
Solicitation Number:
n/a
Small Business Information
1272 West Main Road, Middletown, RI, 02842
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
065935686
Principal Investigator:
Steve Swenson
Principal Investigator
(401) 849-4750
sswenson@purvis.com
Business Contact:
John Heller
Vice President, Operations
(401) 849-4750
jheller@purvis.com
Research Institution:
UNIV. OF RHODE ISLAND
Franca Cirelli
Research Office
70 Lower College Road
Kingston, RI, 2881
(401) 874-5891
Nonprofit college or university
Abstract
PURVIS Systems proposes to team with the University of Rhode Island to research the feasibility of designing and developing a functional prototype of a "Portable Interactive 3D Virtual Reality (VR) Training System". This training tool is for submarine or classroom use and provides remote, realistic training scenarios using interactive, three-dimensional, Virtual Reality environments and tools, such as head-mounted displays and interactive tactile control devices, and interfaces with sophisticated modeling and simulation computers located at Navy R&D laboratories. This training tool could greatly improve submarine crew competency levels, while saving time and eliminating the need to transport crews to expensive, land-based trainers. Key technologies to be researched are: (1) the type and bandwidth of data being remotely transmitted, (2) the adaptability of available transmission links to transmit data from land-based training models and simulations to create realistic environments and scenarios, (3) the ability for trainees' motions and actions to be effectively tracked, recorded and assessed in competency training, (4) the availability/usefulness of head-mounted displays and interactive tactile controls to create realistic combat control and sonar system environments, and (5) the feasibility of integrating these technologies into a cost-effective and practical training tool.

* information listed above is at the time of submission.

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