Advanced PC Scene Generation Techniques & Hardware Architectures

Award Information
Agency:
Department of Defense
Branch
Missile Defense Agency
Amount:
$96,046.00
Award Year:
2004
Program:
SBIR
Phase:
Phase I
Contract:
W9113M-04-P-0082
Award Id:
69551
Agency Tracking Number:
B041-027-0462
Solicitation Year:
n/a
Solicitation Topic Code:
n/a
Solicitation Number:
n/a
Small Business Information
500 Wynn Drive, Suite 504, Huntsville, AL, 35816
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
031994218
Principal Investigator:
TomFlorence
Director - Tactical Progr
(256) 327-3728
tflorence@radiancetech.com
Business Contact:
ScottDublin
Chief FInancial Officer
(256) 704-3404
scott@radiancetech.com
Research Institute:
n/a
Abstract
Commercially available computer and graphics subsystems are achieving performance levels that suggest their applicability to real-time engineering test applications, specifically real-time scene generation. Entry level PC-based scene generation systems have been demonstrated for very basic environments and applications already. Complex multi and hyperspectral scene generation applications of the near future require computational and graphics throughout requiring a high degree of parallelization and communication bandwidth not readily available on current systems. Radiance Technologies proposes to evaluate the feasibility of leveraging current state-of-the-art parallel graphics systems to develop a scene generation architecture with a high-speed point-to-point and broadcast communications and novel real-time image compositing to support highly parallel image construction. Our Phase I effort will evaluate the use of emerging high speed busless communication protocols and post processing of multiple GPU floating point outputs in a flexible manner to support the modeling and scene generation for high dynamic range scenes and non-intensity based scene information such as that required for Ladar scene generation systems. We will evaluate the efficacy of applying one or more graphics processing units per CPU for the scene generation application as well.

* information listed above is at the time of submission.

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