Advanced PC Scene Generation Techniques & Hardware Architectures

Award Information
Agency: Department of Defense
Branch: Missile Defense Agency
Contract: W9113M-04-P-0082
Agency Tracking Number: B041-027-0462
Amount: $96,046.00
Phase: Phase I
Program: SBIR
Awards Year: 2004
Solitcitation Year: 2004
Solitcitation Topic Code: MDA04-027
Solitcitation Number: 2004.1
Small Business Information
RADIANCE TECHNOLOGIES, INC.
500 Wynn Drive, Suite 504, Huntsville, AL, 35816
Duns: 031994218
Hubzone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Tom Florence
 Director - Tactical Progr
 (256) 327-3728
 tflorence@radiancetech.com
Business Contact
 Scott Dublin
Title: Chief FInancial Officer
Phone: (256) 704-3404
Email: scott@radiancetech.com
Research Institution
N/A
Abstract
Commercially available computer and graphics subsystems are achieving performance levels that suggest their applicability to real-time engineering test applications, specifically real-time scene generation. Entry level PC-based scene generation systems have been demonstrated for very basic environments and applications already. Complex multi and hyperspectral scene generation applications of the near future require computational and graphics throughout requiring a high degree of parallelization and communication bandwidth not readily available on current systems. Radiance Technologies proposes to evaluate the feasibility of leveraging current state-of-the-art parallel graphics systems to develop a scene generation architecture with a high-speed point-to-point and broadcast communications and novel real-time image compositing to support highly parallel image construction. Our Phase I effort will evaluate the use of emerging high speed busless communication protocols and post processing of multiple GPU floating point outputs in a flexible manner to support the modeling and scene generation for high dynamic range scenes and non-intensity based scene information such as that required for Ladar scene generation systems. We will evaluate the efficacy of applying one or more graphics processing units per CPU for the scene generation application as well.

* information listed above is at the time of submission.

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