Cultural Behavior Generation for Distributed Simulation

Award Information
Agency: Department of Defense
Branch: Army
Contract: W91WAW-07-P-0252
Agency Tracking Number: O063-CR4-2079
Amount: $99,996.00
Phase: Phase I
Program: SBIR
Awards Year: 2007
Solicitation Year: 2006
Solicitation Topic Code: OSD06-CR4
Solicitation Number: 2006.3
Small Business Information
SOAR TECHNOLOGY, INC.
3600 Green Court, Suite 600, Ann Arbor, MI, 48105
DUNS: 009485124
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Douglas Reece
 Senior Scientist
 (407) 207-2237
 douglas.reece@soartech.com
Business Contact
 James Rosbe
Title: President
Phone: (734) 327-8000
Email: rosbe@soartech.com
Research Institution
N/A
Abstract
U.S. Army personnel need realistic cultural training to carry out Stability and Support Operations (SASO) in foreign environments. Virtual environments supported by simulations such as the OneSAF Objective System (OOS) could help fill this training need. To do this, the simulations must model people in foreign cultures. Today’s simulations for virtual environments do not have models of intelligent human behavior that are combined with models of mental states, cultural characteristics, and physical expressions of those states and characteristics. Soar Technology, in conjunction with Vcom3D, is proposing to develop a cultural behavior generation (CBG) system that will include the components necessary for generating human behavior characteristic of people of different cultures. These components will include a cognitive behavior model, a human factors model, and a physical behavior model. In Phase I of the proposed project, Soar Technology will review existing culture modeling components and identify technologies that can be applied to the objective CBG system; identify training objectives for a CBG system and develop an exemplary scenario; develop initial designs for integrating CBG into distributed simulations in general and OOS in particular; and provide a functional demonstration of cognitive and physical behavior models working together to produce cultural behavior.

* information listed above is at the time of submission.

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