Gaming for Training and Rehearsal for Fifth Generation Fighter Tactics, Techniques and Procedures (TTPs)

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA8650-09-M-6984
Agency Tracking Number: F083-025-1064
Amount: $100,000.00
Phase: Phase I
Program: SBIR
Awards Year: 2009
Solicitation Year: 2008
Solicitation Topic Code: AF083-025
Solicitation Number: 2008.3
Small Business Information
215 Parkway North, P.O. Box 280, Waterford, CT, 06385
DUNS: 077317766
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Daniel Bowdler
 Principal Investigator
 (860) 326-3770
Business Contact
 Olive Alonge
Title: Contracting Officer
Phone: (860) 326-3842
Research Institution
The Phase I effort will develop specifications for applying a gaming environment to the training, rehearsing, and exercising of fifth-generation fighter tactics, techniques, and procedures (TTPs).  Our Team, consisting of Sonalysts (prime) and Aptima, Inc. (subcontractor), will innovatively apply our state-of-the-art commercial gaming engine, coupled with advanced human engineering, human performance, and training system development expertise to craft a set of specifications that effectively meet the requirements of the fifth-generation tactical fighter mission areas, while being economical to fully develop.  Using the F-22 as a representative fifth-generation tactical fighter, the specifications will support a range of training, rehearsing, and exercise requirements, from individual to team-level support.  We will pursue three key supporting technical objectives: gaining an understanding of the mission areas; determining the appropriate technologies that will support our envisioned approach; and developing the specifications.  The final specifications will support our aggressive prototype development plan.  With the Teams intellectual skills and ongoing related technologies, we intend to produce a game-based, proof-of-concept application that will demonstrate the value and technical validity of our approach. BENEFIT: The anticipated results of our Phase I effort will be an innovative and effective training, rehearsing, and exercising capability for fifth-generation fighter TTPs.  A key benefit and potential commercial feature of the effort will be the integration of the commercial game environment with advanced tools including scenario authoring, skills tracking, and performance measures for individual and multi-player sets.  The gaming environment is inherently flexible to a broad range of commercial and military applications.  Potential commercial applications include application of key features into our current commercial gaming products; disaster relief training and operations; community first responder training and rehearsal; and any other training domain where an economical, high-fidelity alternative to a more expensive, full-blown simulator is desired.

* Information listed above is at the time of submission. *

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