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Technology and Tools for the Creation of Reusable 3D Content in e-Learning Systems

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N613390-02-C-0151
Agency Tracking Number: O2-0066
Amount: $0.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: N/A
Solicitation Number: N/A
Timeline
Solicitation Year: N/A
Award Year: 2002
Award Start Date (Proposal Award Date): N/A
Award End Date (Contract End Date): N/A
Small Business Information
38 Cherry Brook Drive
Princeton, NJ 08540
United States
DUNS: N/A
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Stephen Lane
 President
 (609) 466-5434
 lane@soVoz.com
Business Contact
 Stephen Lane
Title: President
Phone: (609) 466-5434
Email: lane@soVoz.com
Research Institution
N/A
Abstract

"Use of 3D content can be a very effective tool for developing cognitive readiness, providing information visualization and interactive physical simulation capabilities across a broad range of subject areas. Unfortunately, there is still a lack of designexperience and dedicated authoring tools allowing course instructors to seamlessly integrate and reuse this type of 3D content in today's education and training applications. soVoz's approach to developing 3D components not only can provide thesecapabilities, but simplifies the 3D development process as well, thereby allowing domain experts to directly author 3D content without the assistance of professional artists, animators and programmers. Phase I of the project determined the feasibility ofdeveloping a 3D component framework, runtime and authoring tool enabling the creation of reusable 3D content for Advanced Distributed Learning (ADL) environments that is conformant with the Sharable Content Object Reference Model (SCORM). Detaileddesigns were formulated and a 3D component testbed developed for the creation and testing of 3D components. The testbed not only determined the feasibility of the soVoz approach, but was also used to refine the system design and demonstrate that complex3D content could be created in a manner of minutes. In Phase II of the project, production versions of the 3D component framework and runtime prototyped in Phase I will be implemented and a full-feat

* Information listed above is at the time of submission. *

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