Basic Information

DURHAM, NC, 27713


Point of Contact Information

Field Value
Business Official:
Firm CFO (or equivalent):
POC Contracting Officer (or equivalent)

Additional Details

Field Value
SBC Control ID: SBC_000001796
DUNS: 046981549
SIC Codes: n/a
NAICS Codes: n/a

Company Profile


  1. A Comprehensive Tool Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder

    Amount: $149,997.00

    This project team is developing and testing a prototype of the Ivymount Social Readiness System, a mobile app designed for practitioners to assess the social and emotional strengths and deficits of ki ...

    SBIR Phase I 2015 Institute of Education SciencesDepartment of Education
  2. Emotion Explorer: An Integrated Online and Mobile Emotion Literacy Program for Early Elementary School Students and Educators

    Amount: $149,992.00

    This project team will develop and test a prototype of Emotion Explorer, a web-based program intended for kindergarten to Grade 2 students to create interactive storybooks to strengthen emotional lite ...

    SBIR Phase I 2015 Institute of Education SciencesDepartment of Education
  3. Accommodation integrated technology to minimize the impact of disability on students' assessment

    Amount: $574,996.00

    There is growing interest in computerized systems to increase accessibility of assessments for students with disabilities. Technology offers an ideal platform for implementing Universal Design (UD) pr ...

    SBIR Phase II 2014 Department of Education
  4. Interactive e-learning to promote successful postsecondary employment outcomes for students with intellectual disabilities

    Amount: $74,995.00

    Employment is essential for helping individuals with intellectual disabilities achieve independence, financial security, and self-sufficiency to be active members in the community as well as foster a ...

    SBIR Phase I 2014 Department of Education
  5. Enhancing Research Capacity via Developmentally Appropriate Online Data Collectio

    Amount: $149,993.00

    DESCRIPTION (provided by applicant): A central aspect of any research project is data collection, and within the clinical, behavioral, and social fields of study, data collection is traditionally carr ...

    SBIR Phase I 2014 Department of Health and Human Services
  6. Arise: An Online Relapse Prevention Tool for Substance Abusers

    Amount: $1,054,586.00

    Modify Phase I product and develop the full Arise product. Modify initial prototype based on feedback and fully develop all six modules. PUBLIC HEALTH RELEVANCE

    SBIR Phase II 2014 Department of Health and Human Services
  7. See It Be It: Interactive Technology to Increase School Engagement and Prevent Dropout

    Amount: $999,988.00

    DESCRIPTION (provided by applicant): Dropping out of school costs the nation up to 350 billion annually, in lost wages, unemployment, incarceration costs, welfare dependence, and health care costs. M ...

    SBIR Phase II 2014 Department of Health and Human Services
  8. Individualized Training and Practice in Research Career Navigation Skills

    Amount: $987,017.00

    As emphasized by the NIH Roadmap and NCATS's Strategic Priorities, NIH's broad mission to improve health outcomes for all persons depends on the ability to train and retain future generation ...

    SBIR Phase II 2014 Department of Health and Human Services
  9. Dynamic Narrative Generation Software To Improve Social And Behavioral School Readiness Skills Needed For The Successful Transition To Grade School

    Amount: $149,992.00

    The project team is developing a prototype of a web-based intervention for pre-kindergarten and kindergarten students to prepare for the transition to grade school. The product will support students a ...

    SBIR Phase I 2013 Department of Education
  10. Hall Of Heroes: An Interactive Social Tutoring System To Improve And Measure Social Goals For Students In Preparation For Transition To Middle School

    Amount: $899,983.00

    Hall of Heroes will be a web-based game for fifth graders to engage with pedagogical agents (animated life-like characters) to solve tailored social problem solving tasks and build social skills to us ...

    SBIR Phase II 2013 Department of Education

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