Technology and Tools for Creation of Reusable 3D Content in e-Learning Systems

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N61339-02-C-0025
Agency Tracking Number: O012-0261
Amount: $99,999.00
Phase: Phase I
Program: SBIR
Awards Year: 2001
Solicitation Year: N/A
Solicitation Topic Code: N/A
Solicitation Number: N/A
Small Business Information
3452 Lake Lynda Dr., Suite 260, Orlando, FL, 32817
DUNS: 799834254
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Edward Sims
 Chief Technology Officer
 (407) 737-7309
 eds@vcom3d.com
Business Contact
 Carol Wideman
Title: President and CEO
Phone: (407) 737-4695
Email: carolw@vcom3d.com
Research Institution
N/A
Abstract
We propose to develop an authoring tool and run-time environment for learning modules based on reusable 3D components. For Phase I, we will define and develop a proof-of-concept authoring tool and run-time environment using VRML and Java. We will definea concept and interface standards for reusable 3D components. Using these standards, we will create at least the following types of 3D components: a simple terrain environment, a human character, a vehicle, and a set of simple objects that can bemanipulated by the Learner or by a simulated human character. We will also develop key components of an Authoring Tool for creating 3D objects that can form the building blocks of ADL Shareable Content Objects (SCOs). For Phase II, we will create a fullprototype of the Run-Time Framework and Authoring Tool based on Phase I results. We will create a SCORM-conformant prototype training application, and we will integrate this application with a conformant Learning Management System (LMS). This project willdevelop Authoring Tools, a Run-time Environment, and proposed ADL-compatible standards for 3D reusable objects that may be used to build SCORM-conformant learning modules for government, university, and corporate training programs. Vcom3D has demonstratedthe ability to rapidly transition virtual reality technology to commercial products. Our most recently completed Phase II SBIR was commercialized as a K-12 education product within six months of SBIR completion. It has been featured on CNN Headline News,has won multiple international awards, and was demonstrated at the U.S. House of Representatives as an example of the effectiveness of the SBIR program.

* Information listed above is at the time of submission. *

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