Simulation Techniques for Studying Night Driver Effects on Driver Behavior

Award Information
Agency:
Department of Transportation
Amount:
$149,923.87
Program:
SBIR
Contract:
DTRT57-11-C-10055
Solitcitation Year:
2011
Solicitation Number:
DTRT5711RSBIR2
Branch:
N/A
Award Year:
2011
Phase:
Phase I
Agency Tracking Number:
11.2-NH1
Solicitation Topic Code:
112NH1
Small Business Information
Systems Technology Inc.
13766 Hawthorne Blvd., Hawthorne, CA, 90250-
Hubzone Owned:
N
Woman Owned:
N
Socially and Economically Disadvantaged:
N
Duns:
28281020
Principal Investigator
 Wade Allen
 President & Technical Director
 (310) 679-2281
 exec@systemstech.com
Business Contact
 Sanjeev Weerasuriya
Title: CFO/Corporate Treasurer
Phone: (310) 679-2281
Email: sanjeev@systemstech.com
Research Institution
N/A
Abstract
To properly simulate nighttime visibility conditions for driving simulation, one must first consider visibility issues in human vision. From a safety point of view, the driver must see road markings to maintain lane position and navigate complex intersections. The driver must also be able to detect objects including pedestrians that must be avoided. Furthermore, the simulator should present scenes that properly represent limiting levels of visibility as seen by the human eye but with careful consideration of the dynamic range of the selected display. In this proposed Phase I program, Systems Technology, Inc. will demonstrate the feasibility of several approaches important to creating effective night driving simulation scenes. These include methods for representing the high dynamic range of brightness of night driving luminances, for simulating opposing light source glare, for providing model texture maps that represent object reflectance and multiple light sources (building window lights, traffic signals, etc.) and for simply creating night driving scenarios. To properly represent glare associated with opposing traffic headlights, flare and bloom intensity effects that are proportional to the light source brightness and inversely proportional to the distance from the source and the line of sight will be used.

* information listed above is at the time of submission.

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