Simulation Techniques for Studying Night Driver Effects on Driver Behavior

Award Information
Agency:
Department of Transportation
Branch
n/a
Amount:
$149,923.87
Award Year:
2011
Program:
SBIR
Phase:
Phase I
Contract:
DTRT57-11-C-10055
Award Id:
n/a
Agency Tracking Number:
11.2-NH1
Solicitation Year:
2011
Solicitation Topic Code:
11.2-NH1
Solicitation Number:
2
Small Business Information
Systems Technology Inc. (Currently SYSTEMS TECHNOLOGY INC)
13766 Hawthorne Blvd., Hawthorne, CA, 90250-
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
028281020
Principal Investigator:
Wade Allen
President & Technical Director
(310) 679-2281
exec@systemstech.com
Business Contact:
Sanjeev Weerasuriya
CFO/Corporate Treasurer
(310) 679-2281
sanjeev@systemstech.com
Research Institution:
n/a
Abstract
To properly simulate nighttime visibility conditions for driving simulation, one must first consider visibility issues in human vision. From a safety point of view, the driver must see road markings to maintain lane position and navigate complex intersections. The driver must also be able to detect objects including pedestrians that must be avoided. Furthermore, the simulator should present scenes that properly represent limiting levels of visibility as seen by the human eye but with careful consideration of the dynamic range of the selected display. In this proposed Phase I program, Systems Technology, Inc. will demonstrate the feasibility of several approaches important to creating effective night driving simulation scenes. These include methods for representing the high dynamic range of brightness of night driving luminances, for simulating opposing light source glare, for providing model texture maps that represent object reflectance and multiple light sources (building window lights, traffic signals, etc.) and for simply creating night driving scenarios. To properly represent glare associated with opposing traffic headlights, flare and bloom intensity effects that are proportional to the light source brightness and inversely proportional to the distance from the source and the line of sight will be used.

* information listed above is at the time of submission.

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