Triad Interactive Media

Basic Information

1601 Guilford College Road
Jamestown, NC, 27282-0000

http://www.triadinteractivemedia.com

Company Profile

n/a

Additional Details

Field Value
DUNS: 788284508
Hubzone Owned: N
Socially and Economically Disadvantaged: N
Woman Owned: N
Number of Employees: 7


  1. SBIR Phase II: A Game-Based Leadership Program

    Amount: $649,682.00

    This Small Business Innovation Research Phase II project is an online, game-based program to improve the leadership skills of individuals in science, education, the military, government, and industry. ...

    SBIR Phase II 2015 National Science Foundation
  2. SBIR Phase I: Far-Plane: Beyond Boundaries

    Amount: $150,000.00

    This SBIR Phase I project proposes to adapt a proven research-based leadership model to a youth audience and merges it with an online interactive game environment to teach leadership to high school st ...

    SBIR Phase I 2014 National Science Foundation
  3. SBIR Phase II: An Online Professional Development Science Game for Pre-Service and In- Service Teachers

    Amount: $732,186.00

    This SBIR Phase II project will enhance the science content knowledge of elementary school pre-service and in-service teachers and increase their effectiveness in teaching science. Studies show signif ...

    SBIR Phase II 2014 National Science Foundation
  4. Nemesis-Blackfeather: A Hybrid Graphic Novel/Video Game Using Robotics to Support Computer Science Education for Middle School Students

    Amount: $149,882.00

    Although computer science is a growing field with lucrative salaries, few U.S. students major in the discipline, especially females. This project team is developing a prototype of a hybrid graphic nov ...

    SBIR Phase I 2013 Defense Advanced Research Projects AgencyDepartment of DefenseDepartment of Defense
  5. SBIR Phase I: Project Near-Earth Object

    Amount: $150,000.00

    This Small Business Innovation Research (SBIR) Phase I innovation addresses deficiencies in science content knowledge exhibited by many elementary school teachers. Project Near-Earth Object is a game- ...

    SBIR Phase I 2013 National Science Foundation
  6. SBIR Phase I: Contemporary Studies of the Zombie Apocalypse: An Online Game to Teach Mathematical Thinking to Middle School Students

    Amount: $150,000.00

    The innovation uses game-based learning to increase the mathematical knowledge, mathematical thinking, and mathematical performance of middle school students. The problems being addressed are that ave ...

    SBIR Phase I 2013 National Science Foundation
  7. PlatinuMath: An Online Formative Assessment Math Game for Preservice Elementary Teachers

    Amount: $900,000.00

    Purpose: To be qualified to teach their future students in math, preservice students need to gain specialized mathematics content and pedagogical knowledge. The purpose of this project is to develop a ...

    SBIR Phase II 2012 Department of Education
  8. PlatinuMath: An Online Formative Assessment Math Game for Preservice Elementary Teachers

    Amount: $150,000.00

    Purpose: To be qualified to teach their future students in math, preservice students need to gain specialized mathematics content and pedagogical knowledge. The purpose of this project is to develop a ...

    SBIR Phase I 2011 Department of Education

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