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STTR Phase I:Microgames for improving pediatric compliance

Award Information
Agency: National Science Foundation
Branch: N/A
Contract: 1110250
Agency Tracking Number: 1110250
Amount: $149,982.00
Phase: Phase I
Program: STTR
Solicitation Topic Code: DG
Solicitation Number: N/A
Solicitation Year: 2011
Award Year: 2011
Award Start Date (Proposal Award Date): 2011-07-01
Award End Date (Contract End Date): 2012-06-30
Small Business Information
3600 FAU Blvd. Suite 201
Boca Raton, FL 33431-6474
United States
DUNS: 157649471
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Robert Levine
 (561) 391-4448
Business Contact
 Robert Levine
Title: MD
Phone: (561) 391-4448
Research Institution
 University of Virginia School of Medicine
 Lee M Ritterband
3600 FAU Blvd. Suite 201
United States

 (561) 391-4448
 Nonprofit College or University

This Small Business Innovation Research Phase I project will harness the popularity and ubiquity of mobile microgames on hand-held devices for educating children on self-management of chronic health conditions. Millions of children suffer from chronic conditions which require regular management, including asthma, diabetes, and food allergies. Children are less likely to adhere to proper medication and behaviors to manage their disease, and thus are more likely to be hospitalized for health emergencies that could have been avoided with proper management. This proposal aims to educate children via engaging, interactive microgames that train children to monitor and manage their chronic condition. The research objectives for this grant are to build and design a working prototype asthma education game for the iPod Touch and evaluate the game's usability and appeal among the target users. The project should result in an effective game that improves children's understanding of their condition and adherence to healthy behaviors. The broader impacts of the proposed project include improving the health of children with chronic health conditions. The project will aim to help children with a broad array of health conditions, and will improve their knowledge on self-management behaviors (monitoring blood glucose levels, taking inhalers, avoiding nuts, etc.) so that children stay healthier and avoid hospitalization. These microgames can be built for a variety of hand-held devices, including mobile phones and digital music players, which allows for wide-spread adoption and use among today's technologically-adept youth.

* Information listed above is at the time of submission. *

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