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STOC: Secure, Tactical On-Demand Cloud

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA8750-11-C-0165
Agency Tracking Number: F10B-T03-0208
Amount: $99,988.00
Phase: Phase I
Program: STTR
Solicitation Topic Code: AF10-BT03
Solicitation Number: 2010.B
Timeline
Solicitation Year: 2010
Award Year: 2011
Award Start Date (Proposal Award Date): 2011-04-21
Award End Date (Contract End Date): N/A
Small Business Information
2020 Kraft Drive, Suite 1000
Blacksburg, VA -
United States
DUNS: 556397615
HUBZone Owned: Yes
Woman Owned: Yes
Socially and Economically Disadvantaged: Yes
Principal Investigator
 Marc Abrams
 PI
 (540) 951-5901
 mabrams@harmonia.com
Business Contact
 Pallabi Saboo
Title: CEO
Phone: (540) 951-5915
Email: psaboo@harmonia.com
Research Institution
 Virginia Tech
 Edwina Lamm
 
1880 Pratt Dr, Suite 2006
Blacksburg, VA 24060-
United States

 (540) 231-5281
 Nonprofit College or University
Abstract

ABSTRACT: We present a novel architecture for on-demand clouds, which means creating a cloud computing environment when needed that opportunistically takes advantage of available processors. The processors are located on mobile computers at the tactical edge of a network and connect via wireless networks. Clusters of processors can be interconnected by trunks. Compute nodes may appear or disappear unpredictably (e.g., nodes may be on disposable handhelds or moving Unmanned Aerial Systems, or may be damaged in a combat environment). Thus we examine survivable fault tolerant parallel computing frameworks, such as MapReduce, which can adapt resources on the fly when processors fail. We focus on exploiting Graphical Processing Units (GPUs), which offer a greater density of processing cores compared to CPUs given the same physical space limits, and are well suited to many numerical calculations (e.g., data fusion) involved with sensor data. We examine how to implement MapReduce for GPUs in a new way that takes advantage of emerging capabilities in GPU instruction sets to avoid multi-pass requirements of past work in this area. We devise algorithms that can seamlessly combine GPUs and CPUs by using the OpenCL language for coding. Our target problem is distributed 3D scene reconstruction on demand. BENEFIT: This work adapts clouds to a tactical edge environment, where commercial clouds (e.g., from Amazon, Google) are not designed to work. One benefit is to enable on-demand cloud computing with virtualization that offers secure processing on an untrusted infrastructure. This includes security controls providing confidentiality and integrity, verified through cryptographic proofs in accordance with NIST 800-53. Through the use of GPU chips, another benefit is enabling real-time response to decentralized tactical users by exploiting more massive parallelism for a given size, weight, and power limit than conventional Central Processing Units (CPUs) can achieve. GPU chips are approaching a thousand or more stream cores (e.g., 6 GFLOPS [giga floating point operations per second] per watt for one chip). We also allow cloud computing with seamless distribution of computation over heterogeneous GPU/CPU nodes, which is ideal for a tactical setting that may combine various types of hardware devices with and without GPUs. We also simplify the MapReduce framework for end users to allow users with lower expertise and programming skills to configure computations; this allows faster deployment of new capabilities on our cloud architecture.

* Information listed above is at the time of submission. *

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