Synthetic Scenery for Tracking System Evaluation

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA9451-11-M-0045
Agency Tracking Number: F10B-T33-0069
Amount: $99,996.00
Phase: Phase I
Program: STTR
Awards Year: 2011
Solicitation Year: 2010
Solicitation Topic Code: AF10-BT33
Solicitation Number: 2010.B
Small Business Information
PO Box 9334, Albuquerque, NM, -
DUNS: 176086952
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Robert Ritter
 Senior Analyst
 (505) 244-1222
Business Contact
 JJ Kelly
Title: Business Manager
Phone: (505) 244-1222
Research Institution
 University of Missouri
 J.K. Chen
 Dept. of Aero&Mech Engrg
University of Missouri
Columbia, MO, 65211-
 (573) 882-8159
 Nonprofit college or university
ABSTRACT: Recent Airborne Tactical Laser (ATL) field testing demonstrated that high-energy laser (HEL)-induced obscurants could break the tracking systems lock on the aimpoint, negating the HEL attack. When an HEL engages a target surface, particles may be emitted from the surface that obscure the target, change the optical signature, and attenuate the beam on target due to scatter and absorption. State-of-the-art HEL simulations in use today do not include the effects of these obscurants in the synthetic scene generation, and therefore tracking algorithms cannot currently be tested against simulated scenes with these harmful artifacts. This makes designing track algorithms with modeling and simulation (M & S) tools ineffective, since the tools do not sufficiently challenge the track algorithms. We need a synthetic scene (in this case, ground vehicles with terrain and other backgrounds) with targets that emit a plume of particles when irradiated by an HEL. This plume must have the correct optical properties, such that the target signatures (including actively illuminated, HEL-band, and passive) are realistic. BENEFIT: The Phase I will result in delivering a technical report and code module that determine the feasibility of this approach to simulating synthetic scenery with HEL induced damage.

* Information listed above is at the time of submission. *

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