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A Robotic Avatar Interactive Console Enhancing AVESS User Interface Capacity

Award Information
Agency: Department of Defense
Branch: Defense Health Program
Contract: W81XWH-11-C-0110
Agency Tracking Number: O111-H04-3080
Amount: $144,385.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: OSD11-H04
Solicitation Number: 2011.1
Timeline
Solicitation Year: 2011
Award Year: 2011
Award Start Date (Proposal Award Date): 2011-07-18
Award End Date (Contract End Date): N/A
Small Business Information
625 Mount Auburn St.
Cambridge, MA 02138
United States
DUNS: 807676395
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 John Hu
 President
 (978) 239-3203
 jjh@hstartech.com
Business Contact
 John Hu
Title: President
Phone: (978) 239-3203
Email: jjh@hstartech.com
Research Institution
 Stub
Abstract

The current AVESS has targeted to creating fundamental virtual world using tools of Second Life and its user interface is limited to 2D input devices. A wide spectrum of interaction will be needed to enhance this AVESS system to further improve the user"s virtual presence with non-verbal interface such as haptic, visual, kinematic and emotional interaction. Hstar proposes a robotic avatar interactive console (RAIC) system for enhancing AVESS user interface capacity. The proposed RAIC will be archived by integrating robotic haptic interaction devices, visual capture and 3D head-mount display in virtual environment, and kinematic motion and posture capture via wearable sensing devices. This system will: 1) provides 3D amputee-avatar haptic interface, 2) supports 3D immersive visual capture and display in AVESS environment, 3) provides remote patient monitoring and physical accessibility to therapist, 4) provides a remote platform for necessary at-home therapy procedures, and 5) supports kinematic capture of patient motion and body postures and representing on avatar model. Our primary innovation is a 3D robotic avatar interactive interface console for the AVESS that provides safe haptic, visual, and therapeutic interaction via the creative virtual world for the combat injured amputee patients.

* Information listed above is at the time of submission. *

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