Geospecific Displacement Maps for Real Time, Stereoscopic Training Simulation

Award Information
Agency:
Department of Defense
Branch
n/a
Amount:
$149,975.00
Award Year:
2011
Program:
SBIR
Phase:
Phase I
Contract:
N68335-11-C-0043
Agency Tracking Number:
N102-116-0282
Solicitation Year:
2010
Solicitation Topic Code:
N102-116
Solicitation Number:
2010.2
Small Business Information
Renaissance Sciences Corporation
1351 N Alma School Rd, #265, Chandler, AZ, -
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
135051964
Principal Investigator:
Brett Chladny
Project Engineer
(480) 374-5068
bchladny@rscusa.com
Business Contact:
Jeff Clark
President
(480) 374-5072
jclark@rscusa.com
Research Institution:
Stub




Abstract
Report developed under SBIR contract for Solicitation Topic N102-116 (Navy). The overall goal of this multi-phase project is to conduct applied Research & Development resulting in significant improvements to current methods used to generate, integrate, and display highly detailed and accurate geo-specific terrain surfaces used in Navy training simulators. The organization of our Phase I team combines RSC"s expertise with visualization pipelines and simulator capabilities, with ASU"s industry leading research in graphics modeling and processing. Our research will specifically address the challenges associated with; integrating, correlating, and fusing multiple types of geospatial data from multiple sources; segmenting, classifying and estimating high-quality, dense geo-specific terrain features; generating and encoding displacement maps, and using a blend of software/hardware technologies to drive real-time rendering in image generators using displacement maps and advanced tessellation technologies. Our team"s Phase I technical approach will result in an architecture and design of an automated displacement map processing framework; an innovative set of displacement mapping and rendering software tools and data specifications; and an executable prototype. The resulting rapid and high-detail geospatial production technologies are anticipated to have broad application to simulation and visualization products for the Navy and throughout the DOD and other US government agencies. methods used to generate, integrate, and display realistic densities of geo-specific terrain features in the Navy"s aviation training simulators. The organization of our R & D team for Phase I activities combines RSC"s expertise with Navy visualization pipelines and simulator capabilities, with ASU"s industry leading research in graphics modeling and processing.

* information listed above is at the time of submission.

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