An Automated Tool for Predictive Neck Load Simulation During Individual Warfighting Maneuvers

Award Information
Agency:
Department of Defense
Branch
n/a
Amount:
$99,922.00
Award Year:
2011
Program:
SBIR
Phase:
Phase I
Contract:
N00014-10-M-0446
Award Id:
n/a
Agency Tracking Number:
N102-170-0994
Solicitation Year:
2010
Solicitation Topic Code:
N102-170
Solicitation Number:
2010.2
Small Business Information
1910 South Gilbert Street, Iowa City, IA, -
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
149037256
Principal Investigator:
Amos Patrick
Director of Engineering
(319) 354-2555
apatrick@cyber-anatomy.com
Business Contact:
Richard Lineback
President
(319) 354-2555
VP1@cyber-anatomy.com
Research Institute:
Stub




Abstract
As the focus on survivability, injury prevention, armor design, and human centric design increases, more attention must be paid to human modeling, especially with regards to the head and neck, not only for protection against ballistics and impact, but also for biomechanical issues as a result of normal operating conditions. There is a distinct need for an accurate, easy-to-use, modeling and simulation tool that helps design appropriate head gear, including helmet attachments such as night vision equipment and other sensors. Through a balance of advanced research and customer-driven product development, Viz-Tek and the University of Iowa have developed the fundamental capabilities necessary for building a state-of-the-art head-and-neck simulation tool. This tool will provide an intuitive simulation environment, capable of evaluating biomechanical forces on the neck vertebrae, and determining consequent stresses and displacements of the neck muscles. Such a tool can be used to help design equipment through the conduct of tradeoff analysis. When completed, it will provide product designers and analysts with an effective environment for evaluating new designs, modifying existing designs, and analyzing loads placed on the helmet, fit and comfort, protection coverage, and compatibility with other armor configurations in terms of collisions and interference.

* information listed above is at the time of submission.

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