Portable Adaptive Cognitive Training (PACT)

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N00014-12-C-0360
Agency Tracking Number: N111-069-1288
Amount: $498,611.00
Phase: Phase II
Program: SBIR
Awards Year: 2012
Solitcitation Year: 2011
Solitcitation Topic Code: N111-069
Solitcitation Number: 2011.1
Small Business Information
Aptima, Inc.
12 Gill Street, Suite 1400, Woburn, MA, -
Duns: 967259946
Hubzone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Alexandra Geyer
 Senior Cognitive Scientis
 (781) 496-2312
 ageyer@aptima.com
Business Contact
 Thomas McKenna
Title: Chief Financial Officer
Phone: (781) 496-2443
Email: mckenna@aptima.com
Research Institution
N/A
Abstract
The unpredictable and complex environment of current military operations poses significant cognitive challenges for today"s warfighters. Superior cognitive function is necessary for warfighters to be able to critically assess their surrounding environment, quickly and effectively solve problems, make decisions, and adapt to changing or unanticipated situations. Recent scientific advances suggest that cognitive training could lead to increased general cognitive abilities, including enhancement in fluid intelligence. Despite the encouraging results suggesting improvement in fluid intelligence through cognitive skills training, there is still very little consensus in the literature on how to develop effective cognitive skills training or how to evaluate it, including assessing transfer to real-world situations. Aptima"s solution for training and improving cognitive function is called PACT (Portable Adaptive Cognitive Training). PACT will be an ultra-portable, platform agnostic, adaptive training game system that will enhance cognitive capacity in healthy as well as cognitively impaired individuals through the use of empirically validated cognitive exercises embedded into an engaging and motivating game environment. PACT will utilize an innovative approach for bridging the science-game divide by transforming validated cognitive training exercises into core game mechanics that can be applied to a variety of different gaming environments.

* information listed above is at the time of submission.

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