The 3D Immersive Display: Validation of a Virtual Reality Technique for Pain Cont

Award Information
Agency:
Department of Health and Human Services
Branch
n/a
Amount:
$332,641.00
Award Year:
2012
Program:
SBIR
Phase:
Phase I
Contract:
1R43GM102099-01A1
Award Id:
n/a
Agency Tracking Number:
R43GM102099
Solicitation Year:
2012
Solicitation Topic Code:
NIGMS
Solicitation Number:
PA11-096
Small Business Information
420 18th Ave E #2, SEATTLE, WA, 98112-
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
791484020
Principal Investigator:
HOWARDROSE
(206) 361-6400
hrose@firsthand.com
Business Contact:
ARIHOLLANDER
(206) 361-6400
ari@firsthand.com
Research Institute:
Stub




Abstract
DESCRIPTION (provided by applicant): The use of virtual reality for pain control; henceforth, referred to as VR analgesia, has been shown to be effective in clinical treatment of acute pain in wound care, cancer care, physical therapy and routine hospitalprocedures. VR is believed to be effective based on gate theory of cognitive load, supported by findings that correlate levels of immersion and presence in VR to analgesic effects. A major obstacle to the wider testing and proliferation of the potential benefits of VR analgesia is due to the excessive cost and technical limitations of immersive display hardware, specifically head-mounted displays (HMDs). Firsthand has developed an arm mounted high resolution 3D display, the Firsthand ID, which delivers a high quality image and immersive experience at significant cost savings compared to the current standard of care using HMDs. This project proposes a feasibility study to refine and test the performance and usability characteristics of the Firsthand ID (Aim1), and to compare the analgesic effect of the Firsthand ID to the current standard of care HMD systems in a laboratory thermal pain test (Aim 2). Contingent on success of this Phase I feasibility study, we plan to propose a multi----site clinical study ofthe Firsthand ID for acute pain. This research will potentially contribute significantly to all areas of pain control research and practice by demonstrating efficacy of a vastly more economical, practical and potentially superior display technology for VRpain control.

* information listed above is at the time of submission.

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