You are here

Teachley, LLC

Company Information
Address
25 Broadway,FL 13 C/O Teach For America
New York, NY 10004-1010
United States


http://www.teachley.com

Information

DUNS: 078363101

# of Employees: 9


Ownership Information

HUBZone Owned: No

Socially and Economically Disadvantaged: No

Woman Owned: Yes




Success Stories

  1. SBIR-STTR-Success: Teachley

    The women behind Teachley admit they’re not typical entrepreneurs. That’s what makes them successful; as moms and teachers, they know firsthand the hurdles facing students today and what needs to be done to help students struggling with math.Teachley develops math apps for elementary school...
  2. ED/IES SBIR Awardee Teachley Wins 2014 Apple Design Award

    Produced by teachers and researchers, award winning game designers and noted voice talent Addimal Adventure teaches effective math strategies.  Read full article

Award Charts




Award Listing

  1. Teachley Problem-Solving Assessment: Supporting teachers to assess and promote students mathematical thinking

    Amount: $199,995.00

    The project will develop a prototype of a formative assessment dashboard for teachers to view, monitor, and gain insight from students' digital work in mathematics to inform instruction. In Phase I, t ...

    SBIRPhase I2020Department of Education Institute of Education Sciences
  2. Teachley Math Practice Kits: Transmedia resources to support students’metacognitive math reasoning

    Amount: $199,401.00

    This project will develop transmedia kits including videos, games, creation tools, character cards, and comic books to engage and support Kindergarten to grade five students in learning strategies to ...

    SBIRPhase I2020Department of Education Institute of Education Sciences
  3. Deep Fractions Learning: A Core Curriculum of Games, Inquiry, and Collaboration

    Amount: $1,114,264.00

    Project Summary/AbstractThe transition to remote learning for US schools and districts due to COVID-19 has been fraught with challenges for administrators, educators, students, and families. School an ...

    SBIRPhase II2019Department of Health and Human Services National Institutes of Health
  4. Building a classroom game economy to improve mathematical reasoning and prepare K-5 students for success in STEM learning

    Amount: $989,429.00

    There is an enormous need for qualified people to pursue careers in STEM (Noonan, 2017). However, the lack of a strong foundation in mathematics means students are less likely to pursue STEM majors an ...

    SBIRPhase II2019Department of Health and Human Services National Institutes of Health
  5. Deep Fractions Learning: A Core Curriculum of Games, Inquiry, and Collaboration

    Amount: $149,650.00

    ProjectSummary AbstractThereisanenormousdeficitinstudentsunderstandingoffractionsintheUnitedStatesFifthgradefractionknowledgepredictshighschoolmathperformanceevenwhencontrolling forworkingmemorywholen ...

    SBIRPhase I2018Department of Health and Human Services National Institutes of Health
  6. Building a classroom game economy to improve mathematical reasoning and prepare K-5 students for success in STEM learning

    Amount: $149,887.00

    ProjectSummary AbstractThereisanenormousneedforqualifiedpeopletopursuecareersinSTEMNoonanHoweverthelackofastrongfoundationinmathematicsmeansstudentsarelesslikely topursueSTEMmajorsandcareersChenGriffi ...

    SBIRPhase I2018Department of Health and Human Services National Institutes of Health
  7. SBIR Phase II: Mobile Games Teaching Rational Number Operations

    Amount: $749,999.00

    This SBIR Phase II project offers a unique approach to teaching the difficult content of operating with fractions through interactive, adaptive games. Existing products are not effective at teaching f ...

    SBIRPhase II2016National Science Foundation
  8. Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics

    Amount: $900,000.00

    Teachley Connect will be a mobile tablet-based platform that uses games to give elementary schools rich formative assessment data and intervention support. Teachley Connect will permit students to con ...

    SBIRPhase II2016Department of Education
  9. Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights

    Amount: $150,000.00

    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through ...

    SBIRPhase I2015Department of Education Institute of Education Sciences
  10. SBIR Phase I: Mobile Games Teaching Rational Number Operations Through Estimation

    Amount: $150,000.00

    This SBIR phase I project offers a unique approach to teaching the difficult content of operating with fractions through estimation. Extensive cognitive science research shows the importance of estima ...

    SBIRPhase I2015National Science Foundation
US Flag An Official Website of the United States Government