Game-Based Tactical Training and Rehearsal Environment for Next Generation Multirole Fighters

Award Information
Agency:
Department of Defense
Amount:
$150,000.00
Program:
SBIR
Contract:
FA8650-13-M-6434
Solitcitation Year:
2013
Solicitation Number:
2013.1
Branch:
Air Force
Award Year:
2013
Phase:
Phase I
Agency Tracking Number:
F131-025-0365
Solicitation Topic Code:
AF131-025
Small Business Information
Sonalysts, Inc.
215 Parkway North, P.O. Box 280, Waterford, CT, -
Hubzone Owned:
N
Woman Owned:
N
Socially and Economically Disadvantaged:
N
Duns:
077317766
Principal Investigator
 Daniel Bowdler
 Principal Investigator
 (860) 326-3770
 bowdlerd@sonalysts.com
Business Contact
 Olive Alonge
Title: Contracting Officer
Phone: (860) 326-3842
Email: oalonge@sonalysts.com
Research Institution
N/A
Abstract
ABSTRACT: Adapting our next-generation game engine to the complex realm of today"s multi-role fighters, we will create a high-fidelity, easily-deployable flight simulator to provide a training and rehearsal environment for next-generation multi-role aircraft. Built on COTS hardware, the tactics, techniques, and procedures trainer will offer the user a high-fidelity mission training and rehearsal environment while providing a useful instructor control interface, scenario management tools, and student performance tracking. The proposed effort will begin with a mission analysis of the next-generation multi-role fighter domain. Using this mission analysis as a foundation, we will create scenario content for a proof-of-concept and investigate various technological solutions to most effectively recreate the multi-role fighter"s environment and stimuli, at the same time keeping the training package easily deployable and affordable. The work accomplished in Phase I will be used as a baseline for further investigation in a follow-on Phase II effort. BENEFIT: The anticipated benefits of the proposed technology include providing a high-fidelity, cost-efficient training solution for deployed operators and low-cost pilot preparation to maximize limited training time and funding. This affordable system will make it possible for end-users with limited budgets to obtain a quality mission rehearsal environment and a tactics, techniques, and procedures trainer in a scalable hardware solution. The proposed multi-role fighter simulator"s game engine is also capable of being adapted to numerous training applications, including other airframes, naval platforms, or disaster relief operations.

* information listed above is at the time of submission.

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