Tactical Training and Rehearsal Environment

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA8650-13-M-6433
Agency Tracking Number: F131-025-2059
Amount: $138,089.00
Phase: Phase I
Program: SBIR
Awards Year: 2013
Solicitation Year: 2013
Solicitation Topic Code: AF131-025
Solicitation Number: 2013.1
Small Business Information
12000 Research Parkway, Suite 436, Orlando, FL, 32826
DUNS: 831442848
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Stephen Eckman
 Senior Software Engineer
 (407) 688-0587
 seckman@gamesim.com
Business Contact
 Andrew Tosh
Title: President
Phone: (407) 688-0587
Email: atosh@gamesim.com
Research Institution
N/A
Abstract
ABSTRACT: GameSim is proposing the development of a proof-of-concept Tactical Training Rehearsal Environment (TTRE) built upon Prepar3D, a commercial off-the-shelf (COTS), visual simulation platform. Lockheed Martin, the developer of Prepar3D and the prime contractor for the F-22 and F-35, will be supporting GameSim with fifth generation aircraft subject matter expertise. A detailed mission analysis of relevant missions for multi role aircraft will identify the specific mission to be presented in the proof-of-concept. The specific assessment and sensor needs for that exemplar mission will be used as requirements during Phase I development. In addition to the proof-of-concept, our team will deliver a roadmap for the entire TTRE, as well as documentation detailing how information was collected for the roadmap. BENEFIT: GameSim intends to commercialize the technology that results from this SBIR in two ways. First, GameSim intends to promote the fifth generation tactical training and rehearsal environment and associated GameSim customization services to the U.S. Navy and Marines. We then intend to expand the target market internationally to the nine partner countries that have agreed to purchase F-35s, starting with the Royal Air Force and Royal Navy of the United Kingdom. Second, GameSim intends to reach out to our large publishing partners to secure funding for a video game adaptation of the technology.

* Information listed above is at the time of submission. *

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