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Cognitive/Motor Therapy Application Using Console-Based Videogame Platform

Award Information
Agency: Department of Defense
Branch: Army
Contract: W81XWH-09-C-0131
Agency Tracking Number: O091-H01-3045
Amount: $1,172,840.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: OSD09-H01
Solicitation Number: 2009.1
Timeline
Solicitation Year: 2009
Award Year: 2010
Award Start Date (Proposal Award Date): 2010-06-01
Award End Date (Contract End Date): 2012-11-06
Small Business Information
2928 4th street suite 9
Santa Monica, CA 90405
United States
DUNS: 830186933
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: No
Principal Investigator
 Sheryl Flynn
 CEO/Founder
 (310) 913-5707
 sherylflynn@yahoo.com
Business Contact
 Christopher Ashford
Title: COO
Phone: (310) 230-5520
Email: chris@bluemarblegameco.com
Research Institution
N/A
Abstract

Approximately 6.5 million Americans and 30% of returning veterans live with traumatic brain injury (TBI) associated disabilities. The cost of caring for and rehabilitating these wounded veterans has been estimated at $35 billion. Additionally, neuroscientists and rehabilitation experts suggest that recovery from brain injury involves a highly intense practice schedule, that is often more costly than one can afford. Thus scientists and entrepreneurs are compelled to find lower cost interventions that can adjunct rehabilitation efforts, thereby increasing practice time. A staggering, yet important statistic indicates that 65% of all households play computer/video games, indicating a high level of enjoyment. Perhaps these tools can be used to harness the motivation needed to compel users with TBI to perform many hours of tedious training; ultimately leading to increased life satisfaction and return to work/duty. In this application, we will describe the initial playable prototype of a low cost video game, built using Unity Game Engine. This device addresses cognitive and sensorimotor impairments associated with TBI. The goal of this proposal is to complete Phase II development of a low cost video game intervention that induces the brain plasticity necessary for return to duty and/or a fulfilling civilian life.

* Information listed above is at the time of submission. *

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