Cognitive/Motor Therapy Application Using Console-Based Videogame Platform

Award Information
Agency:
Department of Defense
Branch
Office of the Secretary of Defense
Amount:
$749,320.00
Award Year:
2010
Program:
SBIR
Phase:
Phase II
Contract:
W81XWH-09-C-0130
Award Id:
91365
Agency Tracking Number:
O091-H01-3068
Solicitation Year:
n/a
Solicitation Topic Code:
OSD 09-H01
Solicitation Number:
n/a
Small Business Information
2103 E. Cedar Street, #3, Tempe, AZ, 85281
Hubzone Owned:
N
Minority Owned:
N
Woman Owned:
N
Duns:
112289827
Principal Investigator:
Edward Koeneman
Chief Operating Officer
(480) 557-0448
ekoeneman@kineticmuscles.com
Business Contact:
James Koeneman
Chief Science Officer
(480) 557-0448
jkoeneman@kineticmuscles.com
Research Institute:
n/a
Abstract
Traumatic Brain Injury (TBI) is a leading source of morbidity in U.S. soldiers in Iraq. Each year 1.5 million Americans sustain a TBI and there are 5.3 million people with a permanent TBI-related disability in the U.S. Videogames have been shown to increase TBI patient cognitive ability, memory and recall. The purpose of this proposal is to meld clinical strategies used in treating TBI patients with intrinsically motivating video games. A computerized intervention that incorporates both state-of-the-art gaming technology and state-of-the-art cognitive and motor rehabilitation strategies has the potential to be efficacious, cost-effective, and highly-motivating for a generation of patients who are habitual users of computerized games as a source of entertainment. The Phase I study developed a videogame that demonstrated the process of incorporating clinical and entertainment requirements into a videogame. This Phase II study will validate videogame performance and effectiveness through clinical testing with TBI patients and continue the development of videogames for TBI treatment through intense iterative interaction between TBI treatment clinicians and professional game designers. This collaboration utilizes the latest software development tools to define detail game design requirements and uses a storyboard process to generate game scenarios.

* information listed above is at the time of submission.

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