Game-based Architecture for Mentor-Enhanced Training Environments (GAMETE)

Award Information
Agency: Department of Defense
Branch: Army
Contract: W911QX-13-C-0060
Agency Tracking Number: A2-5344
Amount: $499,915.00
Phase: Phase II
Program: SBIR
Awards Year: 2013
Solicitation Year: 2012
Solicitation Topic Code: A12-025
Solicitation Number: 2012.1
Small Business Information
2250 Hickory Road, Suite 150, Plymouth Meeting, PA, 19462
DUNS: 161162995
HUBZone Owned: N
Woman Owned: N
Socially and Economically Disadvantaged: N
Principal Investigator
 Benjamin Bell
 President
 (215) 542-1400
 bbell@chisystems.com
Business Contact
 Paul Dickel
Title: Manager of Contracts
Phone: (215) 542-1400
Email: pdickel@chisystems.com
Research Institution
 Stub
Abstract
The widespread use of serious games for military training has been accompanied by a growing concern that too little attention is paid to the underlying instructional design or pedagogical theory. Even in objective-driven game design, serious games with cognitive learning objectives can lack effective, customized feedback. Tutoring systems, such as AutoTutor, create opportunities for learners to elaborate on answers they have given in response to a tutor's questions, prompts for information, suggestions for actions, etc. One way to incorporate performance feedback in serious games is to embed a tutoring system with similar functionality into the virtual environment. CHI Systems, a small business innovator in simulation and training, completed a Phase I SBIR called Game-based Architecture for Mentor-Enhanced Training Environments (GAMETE), demonstrating an architecture and modular interactive framework for pairing games with tutoring technologies, using as exemplars AutoTutor and vMedic in a Soldier-centered domain. Our Phase I effort established a foundation for creating a comprehensive interface tool for enabling training developers to integrate tutoring capabilities into games. In Phase II we will work with our partners to mature this technology, demonstrating GAMETE enabling three distinctive pairings of tutors and games, supporting broader applicability, and preparing a detailed Phase III transition plan.

* Information listed above is at the time of submission. *

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