Closed-Loop Real-Time Neurophysiologically-Driven Simulation-Based Training System.

Award Information
Agency:
Department of Defense
Amount:
$999,996.00
Program:
SBIR
Contract:
W31P4Q-12-C-0200
Solitcitation Year:
2008
Solicitation Number:
2008.3
Branch:
Defense Advanced Research Projects Agency
Award Year:
2013
Phase:
Phase II
Agency Tracking Number:
D2-1167
Solicitation Topic Code:
OSD08-CR5
Small Business Information
Advanced Brain Monitoring
2237 Faraday Ave, Suite 100, Carlsbad, CA, -
Hubzone Owned:
N
Woman Owned:
N
Socially and Economically Disadvantaged:
N
Duns:
969842715
Principal Investigator
 Chris Berka
 CEO
 (760) 720-0099
 chris@b-alert.com
Business Contact
 Sandy Crow
Title: VP, Gov't Contracts
Phone: (760) 720-0099
Email: scrow@b-alert.com
Research Institution
 Stub
Abstract
Contemporary warfighters are tasked with maintaining a constant state of readiness and military leaders are increasingly reliant on various simulation or serious gaming platforms. Simulations are also useful in addressing the needs of warfighters suffering from mild TBI or other trauma, replacing conventional neuropsychological assessment and facilitating innovations in rehabilitation technologies. These technologies reduce training time and costs by as much as 50% but there is a dearth of objective tools for evaluating successful simulation environments. The proposed work will enrich the creation, evaluation and implementation of simulation environments for training and rehabilitation by adding real-time analysis of the subjective states of the gamers. Advances in ultra-low power electronics, ubiquitous computing, and wearable sensors enables real-time monitoring of cognitive and emotional states providing objective, timely, and ecologically valid assessments of attention, alertness, affect, workload, arousal, and other constructs essential to training and neurorehabilitation. Two projects are proposed to demonstrate the utility of real-time neurosensing, one exploring the uncanny valley effect, a current issue emerging from the collective effort of design engineers to create robots, avatars and animated characters that are acceptable replicas of humans. The second uses the same neurotechnology platform to expand applications of a closed-loop neurorehabilitation training environment.

* information listed above is at the time of submission.

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